I have not tried to put 2D elements (Views) onto a opengl surface. However, what does work is to add more than one view to your activity (setContentView & addContentView). Specify your opengl-view to setContentView and specify your regular view(group) to the addcontentview and make sure that that view(group) has a transparent background.
On Aug 14, 4:31 am, Zhiguo Ge <zhiguo.ge.w...@gmail.com> wrote: > I am curious whether 2D skia and 3D OpenGL can render to the same surface > (implies the same buffer). > eglWaitGL and eglWaitNative methods exists in Android, but I am not sure > whether Android enables these two functions that provide a synchronization > mechanism of 2D and 3D drawing. > > Or if a surface is used by OpenGL ES, 2D skia cannot use it any more? > > Thanks! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---