The guy behind Rokon has said that he was actively persuing changing the
license on the next release to the Android License (which should solve the
licensing issues)...

Just seems odd to me, with an Open Source project like Android to expect
Google to step up to the plate and eat the millions of dollars extra to
create a game framework...

I'm not saying it wouldn't be great, I've made plenty of games so far on
Android, and would love it if there were some easy methods for some of the
common tasks, but when someone sets out a very good starting point (Rokon),
it seems a better option to just build on that...

Also, your mention of "Before XNA, there were almost none DirectX game with
commercial success", I would be interested to hear how you came to that
conclusion, as I remember plenty of very popular games requiring various
versions of directx.

- Dan

On Tue, Oct 6, 2009 at 12:50 PM, vetch <oldpete...@gmail.com> wrote:

>
> As I mentioned before. Rokon has GPL licensing. It is useless, if you
> think about selling your game.
>
> Second: using framework without any support is a big risk. One-man
> support is no support.
>
> Third: I need something Google-approved, improved, fixed, developed,
> tested and stable as rock.
>
> No offence to Rokon, but I think, team of 10 professionals working for
> money is better than one-man "team".
>
> Maybe community should ask Google to create Android native game
> framework ?
>
> It is still time for that. For three years from here, Android on a
> game field can be a big looser.
>
> We must learn from others; Before XNA, there were almost none DirectX
> game with commercial success, made by small teams. Because of
> complexity and costs.
>
> After XNA, community created hundreds of games, many of them with big
> success on PC/Steam and Xbox Arcade. And many of them by one man
> only !
>
> As you see, easy to use framework allows all developers with great
> ideas, to create good games.
>
> Good tools are important.
>
> On 6 Paź, 15:48, MrChaz <mrchazmob...@googlemail.com> wrote:
> > Rokon looks pretty good and sounds pretty much like what you're
> > looking for.
> > You'll never be able to avoid writing the game loop but at least Rokon
> > removes a whole bunch of the engine code.
> >
> > On Oct 5, 10:57 pm, vetch <oldpete...@gmail.com> wrote:
> >
> > > I do not know if Rokon is good or great. I looked through his code -
> > > for me it looks like early alpha stage. Besides, it has licensing
> > > "issues", so I prefer to writing my own, that I really understand.
> >
> > > I hope Google knows how badly Android needs embedded game framework.
> >
> > > On 5 Paź, 23:43, Dan Sherman <impact...@gmail.com> wrote:
> >
> > > > But its a community effort... The guy from Rokon was on here looking
> for
> > > > help on his (very well designed) game engine, could be very neat if
> it got
> > > > some power behind it.
> >
> > > > Look at the iphone (as hopefully a decent example), theres not much
> there in
> > > > terms of game frameworks.  Someone ported cocos2d which ended up
> doing quite
> > > > well.
> >
> > > > XNA is a bad example, as it was built for something that only does
> games,
> > > > and has been since ported to other places.  Google doesn't build
> games...
> >
> > > > - Dan
> >
> > > > On Mon, Oct 5, 2009 at 5:34 PM, vetch <oldpete...@gmail.com> wrote:
> >
> > > > > very funny :) but I think, you did not understand my point.
> >
> > > > > I think about game engine framework embedded in SDK.
> >
> > > > > Google done great job with UI framework, hardware interfaces and
> > > > > others, so I think, creating another high level framework for
> games,
> > > > > should not be a problem for them.
> >
> > > > > On 5 Paź, 23:25, Dan Sherman <impact...@gmail.com> wrote:
> > > > > >http://lmgtfy.com/?q=android+game+framework
> >
> > > > > > On Mon, Oct 5, 2009 at 5:17 PM, vetch <oldpete...@gmail.com>
> wrote:
> >
> > > > > > > Me, and I think, many other developers, always tried to write
> some
> > > > > > > game.
> >
> > > > > > > Problem with a game, is a complexity of technic stuff.
> Complexity,
> > > > > > > means learning. Learning is great, but takes time.
> >
> > > > > > > I think, Android needs a game framework. Something like SDL or
> more,
> > > > > > > XNA from Microsoft. Of course, we can use Canvas to draw, but
> it is
> > > > > > > slow. We can use OpenGL, but after two days of learning I still
> do not
> > > > > > > know how to draw f** background. Of course, I will do that.
> Some
> > > > > > > day :) But state and flags-ful OGL interface is really hard to
> > > > > > > understand if you go from wonderful world of objective
> thinking.
> >
> > > > > > > I just want to focus on creating art, not wondering how to
> create
> > > > > > > tools for that.
> >
> > > > > > > I'm worrying, really worring about Android and games. M$ has
> XNA,
> > > > > > > porting it to Zune with Tegra. After that, XNA will come to
> WinMo. If
> > > > > > > you ever used C# and XNA, you know, how simple and great it is.
> What
> > > > > > > does it mean ? Thousands of games for Microsoft Mobile Junk and
> still
> > > > > > > no great games for Android. Worst. Many Android developers will
> go to
> > > > > > > WinMo for XNA. Many games will be easily ported from Xbox
> Arcade too.
> >
> > > > > > > And we will be wasting time, wondering, how to get 25fps from
> Canvas
> > > > > > > or OpenGL. Without sound.
> >
> > > > > > > Now, I think, is the time to do something with that. Android
> really
> > > > > > > needs something like XNA, to allow us producing games without
> all that
> > > > > > > technic stuff like OpenGL, game loops with managing threads,
> times,
> > > > > > > buffers, right pixel format settings and others.
> >
> > > > > > > What you think about official game framework for Android ?
> >
> > > > > > > Is Google working on something like that ?
> >
> >
> >
>

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