Remember to call setFocusableInTouchMode(true); in the view if you
want to receive focus and key/touch events.

On Jan 16, 3:19 pm, Philip <philip.dese...@gmail.com> wrote:
> Not sure why this would happen but if you want to take a look at the
> cocos2d for Android code I released last night, there are a few
> examples on how it works. You will also notice the 20ms wait delay I
> added there to avoid being flooded with motion events (pressure
> sensivity changes are sent even if your finger doesn't move at 36fps
> max.) Take a look at the project by downloading the code and let me
> know if you can figure it out. I'd like to point you to the part where
> it didn't work for me until I did this: you need to register your view
> to get focus for keys and for motion in the create section.
>
> http://code.google.com/p/cocos2d-android/
>
> Thanks,
>
> Philip
>
> On Jan 16, 11:50 am, Peter Eastman <peter.east...@gmail.com> wrote:
>
>
>
> > I'm having trouble getting a GLSurfaceView to respond to key and touch
> > events.  My entire UI consists of just the GLSurfaceView, which is set
> > as the content view for the activity.  I then call setOnKeyListener()
> > and setOnTouchListener() on it, but neither listener ever gets
> > called.  I've tested both with the emulator using Android 2.0.1 and
> > with a Nexus One using Android 2.1.  Same result on both.
>
> > Any idea what I could be doing wrong?
>
> > Thanks!
>
> > Peter
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