On Jan 16, 1:19 pm, Philip <philip.dese...@gmail.com> wrote: > Not sure why this would happen but if you want to take a look at the > cocos2d for Android code I released last night, there are a few > examples on how it works.
Thanks, that was really helpful. After looking through your code for a while and comparing it to mine, I spotted a mistake I was making. Having fixed that, I'm now receiving touch events. Yay! I'm still not getting any KeyEvents. I should mention that my phone doesn't have a physical keyboard, so I've been using the on-screen keyboard. I assumed that would generate KeyEvents, but maybe that was a bad assumption? On the other hand, it doesn't work with the emulator either. Also, the first time I hit a key, the following message appears in the log: 01-16 16:50:16.547: WARN/KeyCharacterMap(2440): No keyboard for id 65540 01-16 16:50:16.547: WARN/KeyCharacterMap(2440): Using default keymap: / system/usr/keychars/qwerty.kcm.bin That's for the phone. For the emulator, the message is identical except the first line says id 0 instead of id 65540. Could this be related to the problem? Peter
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