I've been selling my app on the Android market for a bit over a month
now.  I've had pretty decent success so far, making it into the top
ten in my category.

Recently, I noticed a major discrepancy between Flurry's reported "new
users" and the market's stats (what little of them Google does
provide).  Flurry said that I had about 4,500 new users, while market
reported just over 3,000.  Holy crap.  Are 1/3 of my users really
stealing the app?  That's the only conclusion that I can come to,
since my experience with Flurry has been that it is pretty accurate.
Also, I have seen many pirate sites hosting my app. I used to take the
time to report them, but it seems to be a waste of resources.

So here's the question.  Should I be celebrating the fact that my app
has attained the level of "piracy worthy", and just try to ignore the
fact that there are so many punk loser pricks out there that won't
spare the pennies to buy it, or perhaps can't borrow mommy's credit
card?  Is piracy a badge of honor that I should just learn to deal
with since Google won't give me the market tools to fix it?

I like the concept that AndAppStore is trying to provide, offering an
API that can be embedded into one's app to check for purchase at
application startup.  It's a bit clunky, and I'm not going to restrict
myself to AndAppStore's limited reach, but it sure would be nice if
Google (or someone else) could scrape together a competitive market
offering.

I'm really, really, really beginning to wish that someone would go out
and get the $2 MM that it would take to create a competitive market
offering.  A market that was polished, offered real sales support, and
real developer support.

If you ask me, the rampant piracy of Android apps is just another
indication that Android Market is in desperate need of some
competition...

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