There might be some broken stuff but I've debugged with mine no problem.

Mind you mine is a developer unit so that could explain that.

Jim

On 11 March 2010 19:19, Dan S <danstow...@gmail.com> wrote:

> Well tattoo is ok but the 'dev tools app' doesn't work on it, which
> prevents you from doing certain dev work
>
> http://groups.google.com/group/android-developers/browse_thread/thread/9c57df28e4164737/b20202476f6b02f3
>
> Dan
>
> On Mar 11, 5:39 pm, Jim Blackler <jimblack...@gmail.com> wrote:
> > If you want to see what your app looks like with QVGA (and appears in the
> > Market for QVGA users) get a Tattoo. I strongly recommend developing on a
> > low-end phone. If it works on that, it's all a bonus thereafter. Tattoo
> is
> > currently on 1.6.
> >
> > To test (relatively) low RAM, and 1.6, get a G1.
> >
> > To test handsets still in the wild with 1.5, get a Hero. This will also
> help
> > you test against Sense UI (HTC proprietary extensions). There are tons of
> > Heros out there, and they have their own radio quirks so this is a useful
> > phone to have.
> >
> > For the 2.*, slightly flaky radio (in my experience) and Motorola
> extensions
> > get a Droid.
> >
> > For the LG extensions you could also get a GW620 but these are pretty
> rare.
> > The LG handsets also have low RAM.
> >
> > For high res screens and 2.* there is of course the beautiful Nexus One.
> >
> > Re. versions of course you can flash anything onto anything but there is
> no
> > substitute for the actual binaries consumers are using.
> >
> > This chart is a very useful resource:
> >
> > http://www.androphones.com/all-android-phones.php
> >
> > Jim
> >
> > On 11 March 2010 16:35, Yahel <kaye...@gmail.com> wrote:
> >
> > > Just to add a nuance here, any phone will do but some are noticibly
> > > more prone to weird behaviors like the Motorola Droid for example
> > > which for a lot of us is a nightmare but is one of the most used in
> > > the US according to the statistics of "Radar Now".
> >
> > > So I'm not sure how to handle that, you should either just avoid it.
> > > Will making your app works on the Droid automagically makes it work on
> > > more standard devices(hero, magic) or will it break on those.
> >
> > > Just like when developing for the web, if you write your code against
> > > IE then it will usually works on other browsers, but not the other way
> > > around :D
> >
> > > I would think that the fact that the Droid has more constraints it
> > > makes you write better, no not better, more compatible code across all
> > > devices.
> >
> > > But just wanted to let you know.
> >
> > > Have fun coding.
> >
> > > Yahel
> >
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