Not at this point. I plan to write a JNI bridge to Box2D and Bullet in
the future though. Happy to have some volunteers that help me put that
together :)

On 17 Mrz., 15:57, Jiri <jiriheitla...@googlemail.com> wrote:
> Does this framework support simple 2d physics and collision detection
> and/or elastic collision?
>
> Jiri
>
> On 10/03/2010 01:11, Mario Zechner wrote:
>
> > While it's not nearly as full featured as XNA i started working on
> > something similar to XNA. It allows you to develop your games mostly
> > on the desktop and deploying it to your Android device with just a
> > couple of lines that instantiate a special Activity subclass. It's
> > based on OpenGL and allows developing 2D and 3D games. I just finished
> > writting all the java doc for it and am constantly adding new features
> > to it. It's called libgdx and can be found 
> > athttp://code.google.com/p/libgdx/.
> > I also started blogging about it lately and will continue so adding
> > sample codes for specific problems. You can find that blog at
> >http://www.badlogicgames.com. An introduction to it can be found at
> >http://apistudios.com/hosted/marzec/badlogic/wordpress/?p=274. A
> > series of small tutorials wil follow this week and next week.
>
> >   The whole thing is LGPL so that there's no problem including it in
> > commercial apps. It's far from being perfect of course but i think the
> > base functionality and ease of use can kill some of the burden a fresh
> > android game developer has to overcome.
>
> > I'm open for suggestions and features you want to see in there!
>
> > On 9 Mrz., 22:35, Piotr<piotr.zag...@gmail.com>  wrote:
> >> Hello,
>
> >> At my daily job I work as WinMo C++ developer, so I had enough time to
> >> become hater of that platform ;)
>
> >> But now, M$ is coming with new Windows Phone. As I suspected, they
> >> will abandon awful Win32/MFC native coding and all applications, will
> >> be now managed - run in CLR sandboxes on top of 15 years old Win32
> >> kernel.
>
> >> Main coding language will be C#  with .NET framework - Java rival.
>
> >> WinMo always was terrible phone OS, but now, more interesting is, that
> >> Windows Phone will support XNA framework:
>
> >>http://www.youtube.com/watch?v=LQv_3fwopo8
>
> >> This is full gaming framework with C# interfaces and support for 2D/3D
> >> graphics, animation, sprites, net play, game sound, controllers, etc..
> >> XNA greatly improves creating games, because it gives a developer an
> >> ready to use game abstraction layer.
>
> >> To the point; Android needs game framework, like XNA. Maybe it should
> >> be written as NDK library, ready to link with your own application.
> >> This library could load, manage and draw sprites, backgrounds, make
> >> simple physics, etc..
>
> >> Why ? To create games faster, easier. At this time, you must be very
> >> skilled to create simple platformer with 2 bkgs and 5 sprites. Our
> >> devices have even 1GHz CPU's and animation can be STILL too slow ! I'm
> >> tired of the same logical bricks/ball/falling diamonds games over and
> >> over.
>
> >> What do you think ?
>
> >> Is there any chance, that Google will work on something like that ?

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