Not at this point. I plan to write a JNI bridge to Box2D and Bullet in the future though. Happy to have some volunteers that help me put that together :)
On 17 Mrz., 15:57, Jiri <jiriheitla...@googlemail.com> wrote: > Does this framework support simple 2d physics and collision detection > and/or elastic collision? > > Jiri > > On 10/03/2010 01:11, Mario Zechner wrote: > > > While it's not nearly as full featured as XNA i started working on > > something similar to XNA. It allows you to develop your games mostly > > on the desktop and deploying it to your Android device with just a > > couple of lines that instantiate a special Activity subclass. It's > > based on OpenGL and allows developing 2D and 3D games. I just finished > > writting all the java doc for it and am constantly adding new features > > to it. It's called libgdx and can be found > > athttp://code.google.com/p/libgdx/. > > I also started blogging about it lately and will continue so adding > > sample codes for specific problems. You can find that blog at > >http://www.badlogicgames.com. An introduction to it can be found at > >http://apistudios.com/hosted/marzec/badlogic/wordpress/?p=274. A > > series of small tutorials wil follow this week and next week. > > > The whole thing is LGPL so that there's no problem including it in > > commercial apps. It's far from being perfect of course but i think the > > base functionality and ease of use can kill some of the burden a fresh > > android game developer has to overcome. > > > I'm open for suggestions and features you want to see in there! > > > On 9 Mrz., 22:35, Piotr<piotr.zag...@gmail.com> wrote: > >> Hello, > > >> At my daily job I work as WinMo C++ developer, so I had enough time to > >> become hater of that platform ;) > > >> But now, M$ is coming with new Windows Phone. As I suspected, they > >> will abandon awful Win32/MFC native coding and all applications, will > >> be now managed - run in CLR sandboxes on top of 15 years old Win32 > >> kernel. > > >> Main coding language will be C# with .NET framework - Java rival. > > >> WinMo always was terrible phone OS, but now, more interesting is, that > >> Windows Phone will support XNA framework: > > >>http://www.youtube.com/watch?v=LQv_3fwopo8 > > >> This is full gaming framework with C# interfaces and support for 2D/3D > >> graphics, animation, sprites, net play, game sound, controllers, etc.. > >> XNA greatly improves creating games, because it gives a developer an > >> ready to use game abstraction layer. > > >> To the point; Android needs game framework, like XNA. Maybe it should > >> be written as NDK library, ready to link with your own application. > >> This library could load, manage and draw sprites, backgrounds, make > >> simple physics, etc.. > > >> Why ? To create games faster, easier. At this time, you must be very > >> skilled to create simple platformer with 2 bkgs and 5 sprites. Our > >> devices have even 1GHz CPU's and animation can be STILL too slow ! I'm > >> tired of the same logical bricks/ball/falling diamonds games over and > >> over. > > >> What do you think ? > > >> Is there any chance, that Google will work on something like that ? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en