On Wed, Mar 17, 2010 at 2:25 PM, Streets Of Boston
<flyingdutc...@gmail.com> wrote:
> True and not true.
>
> If google thinks that making an XNA like framework could enhance
> Android's adoption and device sales enough to bring more ad-revenues/
> SaaS-revenues (because more phones would be around if such a framework
> existed), then google could be interested in creating such framework.
>
> However, if the potiential return on such a framework is not large
> enough, then they won't do it.
>

You are of course correct, though I firmly believe spending lots of
time speculating on such things will 100% fail to actually get the
work done.

There is also the question of whether Google are the ideal company to
produce such a framework. Microsoft have invested a lot in DirectX and
their XBox projects, they have the experience and the partners to make
it work. What experience do Google have in the games industry?
Personally I think they are stretching themselves enough with their
shoulder barging into the mobile market, without trying to dive into
the centre of the extremely competitive games market.

Having said that, the Android platform does need to compete in this
field. This seems like the perfect opportunity for a start-up, or an
established games development company, to build a native framework and
contribute it upstream. Mario's library might be a good starting point
for this - as well as a technical evaluation of the other
libraries/engines out there (such as Rokon by StickyCoding).

The way to move forward would be to actively pursue a solution though,
rather than mull around the topic passing notes to Google like we were
in the Peoples' Front of Judea. :)

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