On 18 Mar, 05:18, Kevin Duffey <andjar...@gmail.com> wrote:
> [...]The screen touch issue
> that is causing massive lag on input and slowing games down greatly, and the
> buggy multi-touch capabilities...

yes, this event-driven approach is not good for games, and even for
most applications with their own graphics, where smooth animation is
required. I think, game low level framework should allow simple and
quick testing screen touch position or control keys in a game loop.

Eh.. even old j2me phones with a much slower cpus and less resources
are running great games with smooth animation, that I still never seen
on Android.

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