Do you see the thread disappear while debugging? I wouldn't know of a mechanism which could silently kill it unless you do something nasty in the onDrawFrame method. What physics library do you use? I remember Box2D having a nice infinite loop bug in one of the previous releases.
On 22 Mrz., 12:44, plusminus <stoeps...@gmx.de> wrote: > Hello, > > I have a problem with a suddenly dead(?) OpenGL Thread. > After an indeterminate time (30 seconds to a couple of minutes) the > onDrawFrame of the Renderer simply doesn't get called anymore. > I get no exception, no ForceClose, no ActivityNotResponding, no > nothing! > > I can still open the Menu, have another Handler/Runnable-cycle logging > out "Alive", etc ... > > Recently I introduced some native stuff (physics-library). But I can > verify that there is no native problem, as there is obviously no > native crash and after the GLThread died, I can still do like: > > Log.d("Before native call") > nativeCall(); > Log.d("After native call") > > Maybe anyone of you experienced something similar to this? > > Thanks in advance for all helpful advice =) > > Best Regards, > Nicolas -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.