Do you see the thread disappear while debugging? I wouldn't know of a
mechanism which could silently kill it unless you do something nasty
in the onDrawFrame method. What physics library do you use? I remember
Box2D having a nice infinite loop bug in one of the previous releases.

On 22 Mrz., 12:44, plusminus <stoeps...@gmx.de> wrote:
> Hello,
>
> I have a problem with a suddenly dead(?) OpenGL Thread.
> After an indeterminate time (30 seconds to a couple of minutes) the
> onDrawFrame of the Renderer simply doesn't get called anymore.
> I get no exception, no ForceClose, no ActivityNotResponding, no
> nothing!
>
> I can still open the Menu, have another Handler/Runnable-cycle logging
> out "Alive", etc ...
>
> Recently I introduced some native stuff (physics-library). But I can
> verify that there is no native problem, as there is obviously no
> native crash and after the GLThread died, I can still do like:
>
> Log.d("Before native call")
> nativeCall();
> Log.d("After native call")
>
> Maybe anyone of you experienced something similar to this?
>
> Thanks in advance for all helpful advice =)
>
> Best Regards,
> Nicolas

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