Hi Mario,

the funny thing is that I get no message at all.
Yes I am using Box2D and its probably pretty 'previous' "box2D-
trunk-27062009".

So an infinite loop in the Box2D might be the cause.
Do you know a more stable Box2D release/version/revision?

Best Regards,
Nicolas

On 22 Mrz., 13:43, Mario Zechner <badlogicga...@gmail.com> wrote:
> Do you see the thread disappear while debugging? I wouldn't know of a
> mechanism which could silently kill it unless you do something nasty
> in the onDrawFrame method. What physics library do you use? I remember
> Box2D having a nice infinite loop bug in one of the previous releases.
>
> On 22 Mrz., 12:44, plusminus <stoeps...@gmx.de> wrote:
>
> > Hello,
>
> > I have a problem with a suddenly dead(?) OpenGL Thread.
> > After an indeterminate time (30 seconds to a couple of minutes) the
> > onDrawFrame of the Renderer simply doesn't get called anymore.
> > I get no exception, no ForceClose, no ActivityNotResponding, no
> > nothing!
>
> > I can still open the Menu, have another Handler/Runnable-cycle logging
> > out "Alive", etc ...
>
> > Recently I introduced some native stuff (physics-library). But I can
> > verify that there is no native problem, as there is obviously no
> > native crash and after the GLThread died, I can still do like:
>
> > Log.d("Before native call")
> > nativeCall();
> > Log.d("After native call")
>
> > Maybe anyone of you experienced something similar to this?
>
> > Thanks in advance for all helpful advice =)
>
> > Best Regards,
> > Nicolas

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