Hi Mario, the funny thing is that I get no message at all. Yes I am using Box2D and its probably pretty 'previous' "box2D- trunk-27062009".
So an infinite loop in the Box2D might be the cause. Do you know a more stable Box2D release/version/revision? Best Regards, Nicolas On 22 Mrz., 13:43, Mario Zechner <badlogicga...@gmail.com> wrote: > Do you see the thread disappear while debugging? I wouldn't know of a > mechanism which could silently kill it unless you do something nasty > in the onDrawFrame method. What physics library do you use? I remember > Box2D having a nice infinite loop bug in one of the previous releases. > > On 22 Mrz., 12:44, plusminus <stoeps...@gmx.de> wrote: > > > Hello, > > > I have a problem with a suddenly dead(?) OpenGL Thread. > > After an indeterminate time (30 seconds to a couple of minutes) the > > onDrawFrame of the Renderer simply doesn't get called anymore. > > I get no exception, no ForceClose, no ActivityNotResponding, no > > nothing! > > > I can still open the Menu, have another Handler/Runnable-cycle logging > > out "Alive", etc ... > > > Recently I introduced some native stuff (physics-library). But I can > > verify that there is no native problem, as there is obviously no > > native crash and after the GLThread died, I can still do like: > > > Log.d("Before native call") > > nativeCall(); > > Log.d("After native call") > > > Maybe anyone of you experienced something similar to this? > > > Thanks in advance for all helpful advice =) > > > Best Regards, > > Nicolas -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.