No response from Google yet. I'm still hoping to get one. Are Kevin Duffey and I the only ones interested in this? Does this affect anyone else out there?
On Mar 17, 3:17 pm, Kevin Duffey <andjar...@gmail.com> wrote: > I am curious about this to, as micro transactions allow for addictive games > that can draw in players.. thus make it more lucrative for the game > developers. I can't imagine that google would restrict the ability of a game > to work with say a service that offers these abilities.. in game. Once a > game is installed on the device, the game code accessing a service across > the network that provides support to charge for in-game things like gold, > items, etc should not be blocked by google. As far as I know, they want to > expand developer support for the Android platform. This is a great way to > gain more developers. I can't see any reason for them to not allow a game to > do this. If a game does this, does google take it off the market like Apple > does? > > On Wed, Mar 17, 2010 at 12:06 PM, Warren <warrenba...@gmail.com> wrote: > > I have still not seen an acceptable solution for in-app purchasing, > > and I was hoping for an official response from Google. > > > This has been discussed in other threads, but there is still no good > > solution. > > >http://groups.google.com/group/android-developers/browse_thread/threa... > > > Collecting a fee to unlock functionality or to buy virtual items is > > not a technical problem. It is straightforward. > > > However, the Market Agreement severely limits developers' ability to > > collect such a fee. It says all fees collected for the app must go > > through the Market payment processor. > > >http://www.android.com/us/developer-distribution-agreement.html > > > Buying another app from the Market seems the only clearly acceptable > > solution. But that is not ideal. It perverts the definition of an > > "app" and causes problems because of the refund policy. > > > Google, how are developers supposed to handle this situation? Or is > > your intention that we simply not do this? > > > While lawyers may quarrel over the actual document, what is your > > intent as it pertains to buying virtual items? For example, charging > > $1 real money for 10 in-game gold? > > > What if only the front end of the game is distributed on the market, > > and the features of the front end (the app) do not change with > > additional fees? This may be splitting hairs but that's what happens > > with legal documents, I suppose. > > > So what is the intention of the Market Agreement here? Did you intend > > to prevent buying virtual items or not? > > > I would appreciate some clarification so I can proceed knowing the > > spirit of the law, so to speak. > > > Thank you > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to android-developers@googlegroups.com > > To unsubscribe from this group, send email to > > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.