No response from Google yet. I'm still hoping to get one.

Are Kevin Duffey and I the only ones interested in this? Does this
affect anyone else out there?


On Mar 17, 3:17 pm, Kevin Duffey <andjar...@gmail.com> wrote:
> I am curious about this to, as micro transactions allow for addictive games
> that can draw in players.. thus make it more lucrative for the game
> developers. I can't imagine that google would restrict the ability of a game
> to work with say a service that offers these abilities.. in game. Once a
> game is installed on the device, the game code accessing a service across
> the network that provides support to charge for in-game things like gold,
> items, etc should not be blocked by google. As far as I know, they want to
> expand developer support for the Android platform. This is a great way to
> gain more developers. I can't see any reason for them to not allow a game to
> do this. If a game does this, does google take it off the market like Apple
> does?
>
> On Wed, Mar 17, 2010 at 12:06 PM, Warren <warrenba...@gmail.com> wrote:
> > I have still not seen an acceptable solution for in-app purchasing,
> > and I was hoping for an official response from Google.
>
> > This has been discussed in other threads, but there is still no good
> > solution.
>
> >http://groups.google.com/group/android-developers/browse_thread/threa...
>
> > Collecting a fee to unlock functionality or to buy virtual items is
> > not a technical problem. It is straightforward.
>
> > However, the Market Agreement severely limits developers' ability to
> > collect such a fee. It says all fees collected for the app must go
> > through the Market payment processor.
>
> >http://www.android.com/us/developer-distribution-agreement.html
>
> > Buying another app from the Market seems the only clearly acceptable
> > solution. But that is not ideal. It perverts the definition of an
> > "app" and causes problems because of the refund policy.
>
> > Google, how are developers supposed to handle this situation? Or is
> > your intention that we simply not do this?
>
> > While lawyers may quarrel over the actual document, what is your
> > intent as it pertains to buying virtual items? For example, charging
> > $1 real money for 10 in-game gold?
>
> > What if only the front end of the game is distributed on the market,
> > and the features of the front end (the app) do not change with
> > additional fees? This may be splitting hairs but that's what happens
> > with legal documents, I suppose.
>
> > So what is the intention of the Market Agreement here? Did you intend
> > to prevent buying virtual items or not?
>
> > I would appreciate some clarification so I can proceed knowing the
> > spirit of the law, so to speak.
>
> > Thank you
>
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