I believe most apps are available within a few hours to a day at most.. from what I've read anyway. Not 100% sure tho. I am a little bummed that google hasn't made any attempt to better the market app. There is sooo much I would do to improve it. It could be far better than the iPhone market app. I wonder if they have a forum to post on things like the built-in apps... or if we can gain source code to it and mess with it, test it and offer changes to them.
On Fri, Mar 26, 2010 at 8:40 PM, chris harper <ch393...@gmail.com> wrote: > That is a great idea and out of the box (which is good) building a .apk > dynamically. > > The Market place does not yet have the ability to search per app (which I > agree if add on's start to come more common that will be needed). The way I > am planning on getting around that (hopefully temporarily) is that within my > app I still plan to open a page to my website where all my characters are > and they can select them from there. Once they select a character it then > links to the .apk within the market place for that character. > > I admit the downside is they can't select multiple characters for one check > out which is where you idea would be ideal. But I think its the best I can > currently do until the Market place changes. > > One question I do have though. I have yet to publish an app on the Market > (this will be my first one). > How long is the process take when you submit an app to when it is available > on the market? > I really don't know. For your idea that would probably be my first question > and its not an issue with your idea but more an issue of the Market place. > Is it immediately? Or does it take a few days? > > If it takes a few days you can see how it would make a user upset if they > ordered something and they have to wait days to get it. > > If it is immediately than you might have given me an idea for version two > of my app (if people like version one that is). > > I hope to get my first install app working with my main app by the end of > the weekend to add/remove my characters. > > -Chris > > > > On Fri, Mar 26, 2010 at 7:33 PM, Kevin Duffey <andjar...@gmail.com> wrote: > >> I have a sort of twist idea to the market problem... not sure this can be >> done, but I think it could be possible. >> >> Imagine you have an app that allows for virtual goods. You have dozens of >> goods for sale. Even better, you have an open-ended API that allows OTHER >> developers/users to create goods for your game/app and sell them. Yay.. >> revenue streams are good. >> >> Now, many users will probably buy one good here, one good there... but >> often times, you'll have a lot of users who want to purchase several goods. >> We surely don't want to deter the multi-goods buyer. That's more money in >> our pocket. The problem with the way you're doing it Chris (not a problem as >> in bad..just for this example), is that they would have to search/find/buy >> individual downloads for each good they wanted. >> >> What if your users could build up a cart full of items they want, check >> out just once, and behind the scenes, your server side builds up a single >> .apk with those goods, put's it out on the market, then sends them an email >> link for them to access from their android device when its deployed to >> market. At that time, they can then purchase the whole pack at once, through >> the market, and then utilize what you are doing Chris, where your main app >> can make use of all the goods from that install, and if not refunded in 48 >> hours... uninstall/delete the .apk off the device to avoid taking up room. >> >> Ok, I don't know that I would implement this, but I imagine it's got to be >> possible. >> >> On Fri, Mar 26, 2010 at 8:43 AM, chris harper <ch393...@gmail.com> wrote: >> >>> We are probably in the running for the most active thread now but that’s >>> great because >>> >>> this is an important issue that needs to be addressed. >>> >>> >>> >>> Bob – Thank you. Your solution is a pretty thought out solution. I admit >>> I had to print it out and re-read it a few times. I might have a few >>> questions coming your way because I think I like what you are doing. Give me >>> a little more time to make sure I understand what you are doing. >>> >>> >>> >>> String – Congrats on doing what many have failed to do. Get an answer >>> from someone at google about app’s doing their own in-app purchasing. We >>> need to post that in bold someplace. I hope you bought his dessert for >>> him. That closes the can on a big question we have all be wanting a simple >>> answer to (right Kevin, Warren?). The idea of Google user creds is very >>> good. I still REALLY like that fact since the user is already using android >>> then they probably already have an account though Market place and REALLY >>> want to tap into that. As far as account setup it’s pretty much a given in >>> my opinion. They just have to “ok” a transaction though my app and download >>> the install app for the character. We are talking mobile here so people are >>> messing with their phone while doing something else a lot of the time. If >>> you can set it up so they just click “ok” and not have to mess with setting >>> anything up then that has to make a difference in the amount of people you >>> get purchasing extras. >>> >>> >>> >>> Westmeadboy – I agree with you. Last night knowing that I can hide my >>> install app’s from the user and access them though the main app, well I can >>> just modify my design so all the resources for each character are contained >>> in their own install app’s (images, sounds etc..) and the main app can just >>> access them via the assetManager. This will allow the install app’s very >>> “lean” and in turn make downloading them quick for the user. >>> >>> That way my virtual content (i.e. my characters) truly are just “modules” >>> that my main uses. Then my main app just accesses the “modules” for each >>> character when a user wants to add/remove or update a character. >>> >>> Flooding the market. Maybe. But on a separate point many other threads >>> have been asking (even pleading) Google to upgrade the market. I don’t want >>> to wait because they have been very slow to respond in doing that. Maybe >>> flooding the market will actually SHOW them that the market NEEDS to be >>> changed. They need to maybe create an “addon” category so developers can do >>> what we are taking about and app users can then search for add-on’s for >>> specific apps? In your last post “LAUNCHER intent, the system won't give the >>> user the option to open it, from anywhere.” That is want I seen when I >>> played with it last night, but that is perfect for my design because A. The >>> install app’s are hidden and B. They can only access them via the main >>> app. >>> >>> >>> >>> Bob – I am re-reading. I like what you are doing. >>> >>> -Chris >>> >>> >>> On Fri, Mar 26, 2010 at 6:34 AM, westmeadboy <westmead...@yahoo.co.uk>wrote: >>> >>>> On Mar 26, 11:54 am, String <sterling.ud...@googlemail.com> wrote: >>>> > If your add-on app doesn't have a LAUNCHER intent, the system won't >>>> > give the user the option to open it, from anywhere. >>>> >>>> I thought using category INFO also allows the user to click Open in >>>> the Market app once the downloaded app has installed? >>>> >>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Android Developers" group. >>>> To post to this group, send email to >>>> android-developers@googlegroups.com >>>> To unsubscribe from this group, send email to >>>> android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> >>>> For more options, visit this group at >>>> http://groups.google.com/group/android-developers?hl=en >>>> >>>> To unsubscribe from this group, send email to android-developers+ >>>> unsubscribegooglegroups.com or reply to this email with the words >>>> "REMOVE ME" as the subject. >>>> >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Android Developers" group. >>> To post to this group, send email to android-developers@googlegroups.com >>> To unsubscribe from this group, send email to >>> android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> >>> For more options, visit this group at >>> http://groups.google.com/group/android-developers?hl=en >>> >>> To unsubscribe from this group, send email to android-developers+ >>> unsubscribegooglegroups.com or reply to this email with the words >>> "REMOVE ME" as the subject. >>> >> >> -- >> You received this message because you are subscribed to the Google >> Groups "Android Developers" group. >> To post to this group, send email to android-developers@googlegroups.com >> To unsubscribe from this group, send email to >> android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> >> For more options, visit this group at >> http://groups.google.com/group/android-developers?hl=en >> >> To unsubscribe from this group, send email to android-developers+ >> unsubscribegooglegroups.com or reply to this email with the words "REMOVE >> ME" as the subject. >> > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > > To unsubscribe from this group, send email to android-developers+ > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > ME" as the subject. > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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