Is your device show up in /dev? Have you checked permissions? Did you add your device to the devperms table in system/core/init/devices.c?
On Nov 25, 5:29 pm, "Sangsu Park" <[EMAIL PROTECTED]> wrote: > Thanks for your reply. > But I think that you had some misunderstanding about my article. > I now use own implementation which is called AudioHardwareOmap. > You can see them below url. > > http://git.omapzoom.org/?p=android/hardware/ti/omap3.git;a=summary > > I had some problem when snd_pcm_open is called in AudioHardwareOmap. > snd_pcm_open is failed because of no device node. > > So I tried attaching below code into init.rc > But, the result is same. T.T > > on early-init > device /dev/pcmC0D0p 0666 root audio > > Who can help me? :) > > On 11/26/08, Dave Sparks <[EMAIL PROTECTED]> wrote: > > > > > AudioHardwareGeneric tries to open /dev/eac. If /dev/eac fails to open > > or respond correctly to I/O requests (read/write,ioctl), the audio HAL > > will fall back to AudioHardwareStub which is just a null output driver > > that emulates timing using usleep() calls. > > > You can either write your own implementation of own > > AudioHardwareInterface, or make your audio kernel driver respond to > > the same I/O requests as /dev/eac. > > > On Nov 25, 8:29 am, Maxime Petazzoni <[EMAIL PROTECTED]> > > wrote: > > > Hi, > > > > On 25 nov, 16:26, "Sangsu Park" <[EMAIL PROTECTED]> wrote: > > > > > I had same problem with you. > > > > But after clean build, audiofligner use the libaudio. > > > > I think that android build system have some weakness. > > > > That makes sense. I will try from a clean build. > > > > > But I have another problem. > > > > When AudioHardwareOmap::openOutputStream() is called, > > > > snd_pcm_open() is failed. Error message is like 'no device file'. > > > > (I didn't remember exactly....) > > > > I think that this is caused by no device file that time. > > > > Who can you explain this situation? or solve? > > > > Maybe check your /dev/pcm* and /dev/control* device node permissions ? > > > Just a wild guess. > > > > - Maxime > > > > > On 11/25/08, Maxime Petazzoni <[EMAIL PROTECTED]> wrote: > > > > > > I managed to make Android build the libaudio shared library (taken > > > > > from omapzoom.org), which was then put where it should be in > /system/ > > > > > lib/. I also have BOARD_USE_GENERIC_AUDIO set to false, which should > > > > > make audioflinger use this libaudio instead of the generic > > > > > libaudiointerface, but I still get the error message: > > > > > > W/AudioHardwareInterface( 665): Using stubbed audio hardware. No > > > > > sound will be produced. > > > > > > Any idea what I could be missing here? > > > > > > Thanks in advance, > > > > > - Maxime > > > > > > On 12 nov, 06:23, "Misael Lopez" <[EMAIL PROTECTED]> wrote: > > > > > > I have been working in that audio interface for ALSA in OMAP > > > > > > processor, you can find our tree at: > > > > > > >http://git.omapzoom.org/?p=android/hardware/ti/omap3.git;a=summary > > > > > > > We have been successfully played and capture audio using TWL4030 > chip > > > > > > in OmapZoom board with that current version of the interface. > > > > > > I'm working on bringing the control part, probably we can have > that > > > > > > part ready soon. It will be great if the community collaborates to > > > > > > correct/improve current code. > > > > > > You can find more information atwww.omapzoom.org, particularly > about > > > > > > Android if you go to Projects->Android on OMAPZoom. > > > > > > > Misa > > > > > > > 2008/11/11 Sean McNeil <[EMAIL PROTECTED]>: > > > > > > > > Hi Maxime, > > > > > > > > Wind River is in the process of submitting an ALSA audio > implementation. > > > > > > > That is what I use on the Openmoko Freerunner and what has been > > > > > > > successfully used on the TI OMAP Zoom reference platform. > > > > > > > > Maxime Petazzoni wrote: > > > > > > >> Hi, > > > > > > > >> I believe most of the porting efforts on the various hardware > platform > > > > > > >> will soon get to the point (if not already) of a running system > ; the > > > > > > >> next step being making sure all the basic functionality is > there. > > > > > > >> Audio being one of the most important one, since telephony also > > > > > > >> depends on it. > > > > > > > >> Without anything done on that front, we're facing the "using > stubbed > > > > > > >> audio hardware, no sound will be produced" warning message when > Dalvik > > > > > > >> starts. > > > > > > > >> From what I've read, Android relies on an hardware glue library > > > > > > >> libaudio, providing AudioFlinger with the appropriate > AudioInterface > > > > > > >> implementation to output sound to whatever sound driver the > hardware > > > > > > >> uses. For example, on the HTC G1/MSM72xx hardware platform, > Google > > > > > > >> useshttp:// > > android.git.kernel.org/?p=platform/hardware/msm7k.git;a=summary > > > > > > > > > >> But I think most of the Androids ports are made on hardware > that have > > > > > > >> ALSA device drivers (OMAP for example). And before 20 different > people > > > > > > >> start implementing their own libaudio bridging to ALSA, maybe > we > > > > > > >> should coordinate this community effort. Starting by knowing if > > > > > > >> anything has already been started by someone, somewhere :) > > > > > > > >> If not, I will most likely start working on one, and I foresee > that > > > > > > >> it's going to be tough, as the only real documentation is the > msm7k > > > > > > >> libaudio source code itself. > > > > > > > >> Ideas, comments, suggestions ... and help are most welcome! > > > > > > >> - Maxime > > > > > > > >> PS: of course, if you got audio working without going through > this > > > > > > >> libaudio stuff, please share your discoveries ! --~--~---------~--~----~------------~-------~--~----~ unsubscribe: [EMAIL PROTECTED] website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---