On 23 Oct 2003 at 21:55, The Fool wrote:

> > From: Andrew Crystall <[EMAIL PROTECTED]>
> > 
> > On 23 Oct 2003 at 15:59, The Fool wrote:
> > 
> > > > From: Andrew Crystall <[EMAIL PROTECTED]>
> > > > 
> > > > On 22 Oct 2003 at 21:13, The Fool wrote:
> > > > 
> > > > > > From: David Hobby <[EMAIL PROTECTED]>
> > > > > > 
> > > > > > > The Fool wrote:.
> > > > > > > 
> > > > > > > >My understanding is that only outlook can open these
> > > > > > > >messages. 
> > > > > Microsoft
> > > > > > > >has said it would also provide a small stand alone (DRM)
> > > > > > > >app to open messages for users of other software.
> > > > > > > >
> > > > > > > >The Whole point is that it disallows other software from
> > > > > > > >reading it.
> > > > > > 
> > > > > >     So what about screen capture utilities?
> > > > > 
> > > > > Microsoft has been making changes in the API's / DirectX to be
> > > > > able
> > > to
> > > > > give programs the ability to prevent this.  The framework has
> been
> > > > > in place for quite some time.
> > > > 
> > > > They can change all they like. As long as it is displayed on the
> > > > monitor the program I use can capture it. It ties into the
> > > > display drivers, not DirectX, for this very reason.
> > > 
> > > Since When has windows NT/2000/XP allowed direct hardware access?
> > > Never.
> > >  Display drivers do not access hardware directly.
> > 
> > Uh? Um. Who said anything about hardware? I said drivers. They
> > directly acccess the driver API.
> > 
> > And no, the program is probably NOT legal in the US thanks to some
> > of your recent laws. So if you're in the US, don't bother asking me
> > for it. The creator won't give.
> 
> And it's those very same API's you just mentioned that will stop your
> driver from capturing video as part of a secure video pipeline (or
> whater they're calling it now).  No direct hardware Access.  Encrypted
> video channel.  Eventually they plan to have the hardware makers
> encrypt the signal on the cable between the video card and the
> monitor.  It'll work in the same way the 'secure audio channel' works.

So you'll deny programs access rights to the driver? I GOTTA see 
this. Games require that access to work.

Get this through your skull. That is NOT direct hardware access. 
Everything is filtered through the driver API these days.

Also, I'd like to see a realiable report (mainstream news, thanks) of 
that "encryption". Because there are a dozen technical objections I 
can immediately think of...and it wouldn't stop how the program I use 
works anyway.

Lemmie ask you again - why are you going to DO? Because we're the 
wrong audience for you to be anything but piss and wind. And don't 
mistake me for an American.

Andy
Dawn Falcon

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