No more! I found the magic word that I had to utter!
The spell is
glEnable(GL_DEPTH_TEST);
Whoops! I never even thought of that!
That turns in the Z-buffer functionality that allows OpenGL to actually hide the parts of objects that are behind other objects. ______________________________________________________________________ Steve Sloan ......... Huntsville, Alabama =========> [EMAIL PROTECTED] Brin-L list pages .............................. http://www.brin-l.org Science Fiction-themed online store ..... http://www.sloan3d.com/store Chmeee's 3D Objects .................... http://www.sloan3d.com/chmeee 3D and Drawing Galleries .................. http://www.sloansteady.com Software ................ Science Fiction, Science, and Computer Links Science fiction scans ......................... http://www.sloan3d.com
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