Alberto Monteiro wrote:

No more! I found the magic word that I had to utter!

The spell is

glEnable(GL_DEPTH_TEST);

Whoops! I never even thought of that!


That turns in the Z-buffer functionality that allows OpenGL to
actually hide the parts of objects that are behind other objects.
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Steve Sloan ......... Huntsville, Alabama =========> [EMAIL PROTECTED]
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