Hi Terje,

*>> (130 different action tags)*

Do any of your products intelligently and automatically tag the type of
positional (or cube action) problems?

Thanks,

Wayne

-- Sent from my Android phone

On Wed, 29 Jan 2020, 5:00 pm , <bug-gnubg-requ...@gnu.org> wrote:

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>    1. Re: current development (Terje Pedersen)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 29 Jan 2020 14:59:30 +0100
> From: Terje Pedersen <terj...@gmail.com>
> To: pviau <pierre.v...@esa.int>
> Cc: Sarah Payne <sarahhpa...@outlook.com>, Mary Hickey
>         <thehic...@hotmail.com>, "bug-gnubg@gnu.org" <bug-gnubg@gnu.org>,
>         "Timothy Y. Chow" <tc...@math.princeton.edu>,  Michael Petch
>         <mpe...@gnubg.org>, Chris Yep <ch...@columbusbg.org>,  Øystein
>         Schønning-Johansen <oyste...@gmail.com>
> Subject: Re: current development
> Message-ID:
>         <CAJGAYCw33TVbtW1WGU9dDOaLggsUczWf7ZJ_rU2wxUxTL=
> v...@mail.gmail.com>
> Content-Type: text/plain; charset="UTF-8"
>
> Hi!
>
> Backgammon Studio has an option for a private database where you can
> add your own matches which you can grow over time and do all kinds of
> things with. This server requires XG to analyze matches before you can
> upload them. Search through all positions from all your matches where
> you made a -0.100 or bigger 'hit or not' error (130 different action
> tags) in combination with a myriad of other search options. I made
> https://www.backgammonstudio.com/about/ some time ago showing some of
> what the server can do.
>
> Heroes does away with this and automatically adds your errors to your
> private database after the match is over. It uses gnu bg analysed
> moves. For most players I think gnu bg is more than strong enough to
> point out your errors and help you improve your game.
>
> Yes offline would be sweet but I don't think it will work for any
> reasonable revenue generation (I quit my day job some years ago).
>
> The future is online! :-)
>
> Best regards,
> TP
>
> On Wed, Jan 29, 2020 at 11:31 AM pviau <pierre.v...@esa.int> wrote:
> >
> > Just 2 more cents: Backgammon Studio is great, but it’s not just the
> quizz aspect I was advocating as a feature for a future “attractive gnubg”,
> it’s having your own position database to evolve and study. This apparently
> is not possible in Studio, although I may have missed it.
> >
> > Sure rehearsing generic databases (say openings and replies) is great,
> but maintaining and studying your own set of reference positions is
> invaluable.
> >
> > And I’ll say again: I wish we could rehearse without any internet
> connection (plane ride, or whatever reason for not being online).
> >
> > Cheers,
> > Pierre
> > _____
> >
> > On 29 Jan 2020, at 10:28, Sarah Payne <sarahhpa...@outlook.com> wrote:
> >
> > Hi Joseph. Before responding to your last let me repeat that I don’t
> have anything like the skill or experience necessary to contribute real
> expertise here, only enthusiasm for the game & a great deal of admiration
> for the gnubg project, so please make allowances for that. But re your
> query about analysis of gnu with xg: could this be the next step for
> planning an update / new release?
> >
> > For sure, I would expect gnu still to have some playing strengths
> against xg. That’s what is so impressive: how it’s still as strong as it is
> with no new recent versions. Let’s not forget we’re only comparing it to
> what’s currently considered to be the world’s best.
> >
> > Intuitively? I think gnu still has something xg doesn’t, ‘a different
> animal’ is not a criticism per se. But as you point out, intuition is
> nothing. Also it doesn’t seem necessary to wait another year for the new
> version of xg. This kind of comparative / competitive development will
> always be ongoing / open-ended.
> >
> >
> >
> > Sent from Mail for Windows 10
> >
> > ________________________________
> > From: Joseph Heled <jhe...@gmail.com>
> > Sent: Monday, January 27, 2020 9:23:36 PM
> > To: Mary Hickey <thehic...@hotmail.com>
> > Cc: Sarah Payne <sarahhpa...@outlook.com>; pviau <pierre.v...@esa.int>;
> Timothy Y. Chow <tc...@math.princeton.edu>; Michael Petch <
> mpe...@gnubg.org>; Øystein Schønning-Johansen <oyste...@gmail.com>; Chris
> Yep <ch...@columbusbg.org>
> > Subject: Re: current development
> >
> > Sounds like a good idea, but why bother with BOTS? just play against the
> current GNU version and analyze with XG. Perhaps this has already been done
> and just needs publicizing?
> >
> > -Joseph
> >
> >
> > On Tue, 28 Jan 2020 at 10:04, Mary Hickey <thehic...@hotmail.com> wrote:
> >
> > Hi Joseph,
> >
> > I was referring more to the interface than the playing strength, but you
> are right that the general perception is that XG is the gold standard
> regarding playing as well as onscreen viewing and printing. Maybe that
> perception needs to be addressed, though since a new version of XG is
> rumored to be coming out soon, it might be better to wait and compare GNU
> to that instead.
> >
> > One way to produce some data, which isn't exactly the same as evidence,
> is have a bunch of us play vs. whatever bot is considered to be the best
> representation of GNU at the various servers, then chuck the matches
> through XG at a comparable level, say 3-ply rather than world class. Has
> this already been done? And if this idea makes any sense, which bot at FIBS
> and also at Backgammon Studio best represents the current GNU? And what
> level of XG analysis is to be considered comparable?
> >
> > After we find where the bots differ, we can roll the positions out and
> see which gets the nod. I'd trust either bot to roll them out well on good
> settings.
> >
> > I like this method because it's not difficult either to understand or to
> do. It won't detect all the flaws in either program, because rarer
> positions aren't as likely to be seen even in a large number of matches
> (...duh...that's why they're rare LOL) but we might learn something anyway.
> >
> > Mary
> >
> >
> >
> > ________________________________
> > From: Joseph Heled <jhe...@gmail.com>
> > Sent: Monday, January 27, 2020 3:24 PM
> > To: Mary Hickey <thehic...@hotmail.com>
> > Cc: Sarah Payne <sarahhpa...@outlook.com>; pviau <pierre.v...@esa.int>;
> Timothy Y. Chow <tc...@math.princeton.edu>; Michael Petch <
> mpe...@gnubg.org>; Øystein Schønning-Johansen <oyste...@gmail.com>
> > Subject: Re: current development
> >
> > I am very happy to see (reasonably priced) for-pay services for BG
> players. It means the game is still alive, which is far more important than
> any one BOT, free or not.
> >
> >  But perceptions vs. reality is one of the issues we are talking about,
> right? would you be able to put something, based on your experience, that
> will show that XG and GNU-BG are not that different in terms of playing
> strength, or "prove us wrong" by showing why XG is superior?
> >
> > -Joseph
> >
> >
> > On Tue, 28 Jan 2020 at 08:19, Mary Hickey <thehic...@hotmail.com> wrote:
> >
> > Hi Joseph,
> >
> > It doesn't have to be the end, but from the posts I'm reading, it
> appears many programming person-hours will need to be directed just toward
> catching up with XG and other tools now available elsewhere. For example,
> Pierre talks about quizzes, but you can take quizzes all day and night at
> backgammonstudio.com, play vs. other people, yak at the forum and also
> study an extensive library of matches for $24 a year.
> >
> > But since GNU is the bot that follows you in consultation matches there,
> and also is the engine running the FIBS-bots if memory serves, it has some
> immortality, don't you think?
> >
> > Mary
> >
> > ________________________________
> > From: Joseph Heled <jhe...@gmail.com>
> > Sent: Monday, January 27, 2020 2:03 PM
> > To: Mary Hickey <thehic...@hotmail.com>
> > Cc: Sarah Payne <sarahhpa...@outlook.com>; pviau <pierre.v...@esa.int>;
> Timothy Y. Chow <tc...@math.princeton.edu>; Michael Petch <
> mpe...@gnubg.org>; bug-gnubg@gnu.org <bug-gnubg@gnu.org>; Øystein
> Schønning-Johansen <oyste...@gmail.com>
> > Subject: Re: current development
> >
> > Nice obituary, Mary :)
> >
> > -Joseph
> >
> >
> > On Mon, 27 Jan 2020 at 12:38, Mary Hickey <thehic...@hotmail.com> wrote:
> >
> > To the entire GNU-bg Community,
> >
> > I remain a GNU fan even though I'm One of Those People who stopped using
> it once XG established itself as the go-to backgammon bot. And having read
> this email exchange, I'm shouting out a huge "THANK YOU!" to this community
> for its contribution to the game, and its example of co-operation, trust
> and mutual respect among programmers from all over the world.
> >
> > I'm not a coder, but remember helping test the GNU-bots at FIBS and
> providing feedback regarding their practical play on FIBS to the
> developers. I appreciate the GNU community's generosity in permitting
> GNU-engined bots to play on any servers that want them.
> >
> > Wherever this project goes from here, the co-operation and always
> respectful communications among the members of this community shine
> brightly in a world that needs more of those qualities.
> >
> > Sincerely yours,
> >
> > Mary Hickey
> >
> >
> >
> >
> > ________________________________
> > From: Bug-gnubg <bug-gnubg-bounces+thehick64=hotmail....@gnu.org> on
> behalf of Sarah Payne <sarahhpa...@outlook.com>
> > Sent: Saturday, January 25, 2020 10:18 AM
> > To: pviau <pierre.v...@esa.int>
> > Cc: bug-gnubg@gnu.org <bug-gnubg@gnu.org>; Øystein Schønning-Johansen <
> oyste...@gmail.com>
> > Subject: RE: current development
> >
> > Hi Pviau, re position databases I’m guessing this is just the kind of
> feedback needed, particularly coming from someone familiar with xg’s
> potential. It would be a huge bonus to have a feature like this to launch a
> new version & get gnubg back on the radar of serious players.
> >
> >
> >
> > But I’d suggest just one new feature / usp of this kind (& err towards
> keeping it simple). Develop neural nets / cross platform compatibility then
> get a new version out there soon as, before people forget how good the
> project is.
> >
> >
> >
> > Completely agree re offline functionality. Also re UI: flat, simple,
> clean. Very little required there.
> >
> >
> >
> >
> >
> > Sent from Mail for Windows 10
> >
> >
> >
> > ________________________________
> > From: pviau <pierre.v...@esa.int>
> > Sent: Saturday, January 25, 2020 11:04:43 AM
> > To: Sarah Payne <sarahhpa...@outlook.com>
> > Cc: Øystein Schønning-Johansen <oyste...@gmail.com>; bug-gnubg@gnu.org <
> bug-gnubg@gnu.org>
> > Subject: Re: current development
> >
> > Hi,
> >
> > I’m an ex-avid-gnubg player, but ever since I found XG, I never looked
> back. And this is from a die-hard Mac user/evangelist, who actually only
> installed Parallels Desktop so that I could run XG on my Macs. Please don’t
> tell my friends.
> >
> > Neural nets are of course key to take gnubg seriously again, and lots of
> competent people will end up taking care of this, I sincerely hope. But I
> would like to suggest another angle to evolve gnubg.
> >
> > But first a comment on UI/looks. I also do not share the view that gnubg
> is much inferior to XG there. Heck, I consider XG’s UI is its only weak
> point. It feels like a 1990’s Windows app, because essentially its creator
> (who is a fantastic guy) never cared much to evolve his UI skills beyong
> what he learned :-)
> >
> > So if gnubg needs to improve its UI (which it does), from a visual point
> of view the starting point should be something like backgammongalaxy (the
> web site). Simple flat color schemes, as little visual noise as possible,
> everything geared towards efficiency for learning yet clean and elegant.
> And no, no 3D will ever help anybody learn to play better backgammon.
> >
> > Now for the other angle I mentioned above.
> >
> > What I am missing in the various competent apps around, is a trivial way
> to build position databases, and study them. So this is a function which
> would make an app stand out, at least for a while:
> >
> > - the database itself, with sections and filters etc
> > - easy to feed from various 1-or-2-click methods (flag a position while
> playing, while replaying someone’s match, copy XGid or any other id from
> another app and paste into the db, why not even from a screenshot of the
> whole board...)
> > - the possibility to batch-generate technical equity data on a position,
> a section, the whole db, using rollouts
> > - the possibility to define quizz-based studies and score them (on a
> section, on any hand-picked list)
> > - a history of quizz scores to show play quality evolution over time
> >
> > All of this can be done today, but it takes a combination of tools and a
> lot fiddling. This has to stop :-)
> >
> > Oh and finally: Android *AND* iOS have to be on the radar. Absolutely.
> Soon only dinosaurs will be carrying around a laptop everywhere they go. I
> was talking about myself there, but still even I may evolve one day...
> >
> > Cheers,
> > Pierre
> >
> > On 25 Jan 2020, at 11:15, Sarah Payne <sarahhpa...@outlook.com> wrote:
> >
> > Here’s where I’ve got to - hope some of it proves helpful.
> >
> > I contacted the USBGF and UKBGF asking for any feedback / interest and /
> or recommendations re generating fresh input from a new generation of
> coders (also posted similar messages out to a few C programming forums).
> >
> > Not much joy here I’m afraid. I think the main issue at USBGF & UKBGF
> (ie for professional or competitive players / club players or serious
> hobbyists) is how far gnu has fallen behind XG now (unlike Snowie in its
> day, XG is generally affordable, available for mobiles & a new version with
> enhanced neural nets, compatible with Mac as well as Windows for the first
> time, is due for release at the end of the year).
> >
> > But ‘free to all’ is still a significant USP for GNUBG especially among
> younger players (and in other parts of the world) & GNUBG is still cited up
> there as best of the rest on more general games forums. But as far as I can
> tell (in the UK at least) there are no clubs / tournaments / forums
> ringfenced for younger players so hard to know how to tap into this for
> feedback / enthusiasm / new coding talent.
> >
> > I also contacted Chris Bray, one of the UK’s leading writers and
> promoters of the game. He’s the one who filled me in on the latest re XG.
> In his opinion:
> >
> > ‘…gnubg always had creditable neural net engines but never had a
> friendly User Interface which held it back considerably. I always felt it
> was written by technical programmers with little commercial awareness of
> how people would use it in the real world.’
> >
> > I don’t share this view. I’m not a techie but I prefer the gnu layout /
> interface to XG’s. Having said that, I’m not a professional / competitive
> player either, which no doubt involves different priorities. Also I’ve been
> playing GNU for a long time & it probably took a few goes to get it set up
> the way I wanted (not sure that’s how big a deal that is, though).
> >
> > In Bray’s opinion, ‘for gnubg to reemerge as a viable alternative to XG
> it will need an enhanced user interface and well-integrated app version for
> apple & android tablets / phones, as well as upgraded neural nets.’
> >
> > In my opinion, a phone version would broaden appeal / access but the
> most critical issue is the neural nets. XG feels like a very different
> animal as an opponent - noticeably more opportunistic & aggressive, so some
> degree of congruence asap seems critical for gnubg to hold ground.
> >
> > A final note from Chris:
> >
> > ‘FYI on my ToDo list is to talk to DeepMind about whether they intend to
> create an AlphaZero Backgammon.’
> >
> > No update from him on this as yet. How about contacting them yourself to
> propose a gnubg / DeepMind collaboration?
> >
> > Alternatively (or also):
> >
> > In a subsequent email Chris mentioned ‘seeing an emerging group of
> highly-talented younger players, many of them Japanese.’
> >
> > How about a Japanese collaboration / appeal for new coders? Language is
> clearly a barrier to this, but would it be possible to find some bilingual
> volunteers via the main gnu project to act as go-between? I don’t know how
> global the main project is, but backgammon is huge in parts of the Middle
> East so appeals here / Africa / India (where English is also more widely
> spoken) could also prove fruitful.
> >
> > Finally, whilst I haven’t had any specific responses from UKBGF or USBGF
> to my general inquiries, it should be possible to put out a broadcast with
> either or both of these organisations (& via them to the local club
> networks) with specific announcements or requests for feedback eg for or
> from younger players / coders interested in collaboration. You may want to
> consider this. If it’s general player feedback you want, you probably need
> to frame some very specific questions. Oystein said: ‘First we need an
> idea, then we have to verify that idea, and then we have to set it into
> life, which might trigger a bigger VM or a cluster.’ As a non-techie I get
> the gist of this (and as a description of the work process find it
> intriguing!) but I’m in the dark as to what type of ideas you mean, or what
> kind of information you want.
> >
> > There we are, then: my progress to date. Still happy to help, for what
> it’s worth, and I would love to be kept updated on any progress your end.
> >
> > All best with that, & a Happy New Year to you all – thanks once again
> for all the fine work to date.
> >
> > Sarah
> >
> >
> >
> > Sent from Mail for Windows 10
> >
> > ________________________________
> > From: Øystein Schønning-Johansen <oyste...@gmail.com>
> > Sent: Wednesday, December 11, 2019 5:48:59 PM
> > To: Sarah Payne <sarahhpa...@outlook.com>
> > Subject: Re: current development
> >
> > Yes. Just give it some thought. If you post to the mailing list or to
> just me, you can decide yourself. I'm not the most active developer at the
> time, so maybe posting to the mailing list is a good idea.
> >
> > -Øystein
> >
> > On Wed, Dec 11, 2019 at 6:10 PM Sarah Payne <sarahhpa...@outlook.com>
> wrote:
> >
> > Ok I’ll give this some thought. Do I reply to you or reply all?
> >
> > Sent from Mail for Windows 10
> >
> > ________________________________
> > From: Øystein Schønning-Johansen <oyste...@gmail.com>
> > Sent: Monday, December 9, 2019 10:08:34 PM
> > To: Sarah Payne <sarahhpa...@outlook.com>
> > Subject: Re: current development
> >
> > Hi, Sarah!
> >
> > Thanks for your gratitude. I think all involved developers are busy with
> other day time jobs, and GNU Backgammon is hence just a spare time project
> for us. We hence have what we need for a living through our daily jobs.
> However, as you see development has slowed down the later years.
> >
> > I think what we need in this project is:
> > - Motivation
> > - Enthusiasm
> > - Cheering
> >
> > so, I think that you email started some sparks. You saw that! Maybe if
> we just continue to post some messages to this mailing list, maybe
> something will even happen. Keep posting suggestions and question and be
> positive and cheer up the life of the readers. That will probably be the
> best contribution back to the project.
> >
> > There might be occasion where some hard money can contribute and that
> might be when/if we start training something on big virtual servers, and
> these virtual servers can have some cost attached. But that is only
> guesswork from me. First we need an idea, then we have to verify that idea,
> and then we have to set it into life, which might trigger a bigger VM or a
> cluster. In that case we can discuss how to fund that. Sponsors or we chip
> in or we get voluntary gifts from backgammon enthusiast? Anyway -- It's far
> ahead.
> >
> > Maybe fresh blood among the developers might help? Do you go to a local
> backgammon club?
> > Are there any computer geeks and nerds in you club? (apart from you?).
> The developers in this projects are old nerds with gray hair or no hair at
> all (like me), who learned to develop software last millennium, and maybe
> some of the code can be improved if fresh blood was added. If you are
> playing in a club, your contribution could be to go over to the young
> (younger than me and the other guys in the development team) geek in the
> corner and ask him/her if he she has seen GNU Backgammon, or knows neural
> network, or like programming, and knows the C programming language... so
> on....  if you get a developer interested that can also be your
> contribution back. :-)
> >
> > That's how it goes. And thank you so much for the spark you started. It
> means a lot.
> >
> > Best rolls and regards
> > -Øystein
> >
> > On Sun, Dec 8, 2019 at 6:36 PM Sarah Payne <sarahhpa...@outlook.com>
> wrote:
> >
> > Hi Oystein
> >
> > Unfortunately I’m not a coder but I’ve used this software so often for
> no charge I was wondering if it’s possible to give money sometimes to the
> backgammon project to help keep it going / up to date. I’m sure I can’t be
> the only person to feel this way. You should all be very proud of this
> programme which has remained competitive for so long even without much
> recent development. In my opinion, it’s still the most user friendly set-up
> as well - v flexible & intuitive.
> >
> > What are the biggest hurdles to keeping it competitive? Man hours,
> computer hours? Does the neural networking approach used up until this
> point need to evolve / become more resource hungry to keep up with
> something like Extreme Gammon for example?
> >
> > Forgive my ignorance in this area – I’m very interested but understand
> very little of this area. And if this is not appropriate conversation for
> these lists, no problem, just let me know.
> >
> > Thanks – and please, yes, feel encouraged to get going again! :)
> >
> > Sarah
> >
> >
> > Sent from Mail for Windows 10
> >
> > ________________________________
> > From: Øystein Schønning-Johansen <oyste...@gmail.com>
> > Sent: Tuesday, December 3, 2019 5:01:50 PM
> > To: Sarah Payne <sarahhpa...@outlook.com>
> > Cc: bug-gnubg@gnu.org <bug-gnubg@gnu.org>
> > Subject: Re: current development
> >
> > Hi Sarah!
> >
> > Thanks for taking contact. Good to hear that you like GNU Backgammon.
> > Is it still under development? Hmmm... debatable. There has not been
> many major improvements the last few years.
> >
> > Take a look at the projects ChangeLog.
> >
> http://cvs.savannah.gnu.org/viewvc/gnubg/gnubg/ChangeLog?revision=1.2654&view=markup
> >
> > As you see there isn't much happening.
> >
> > Of course you can contribute if you want. After all this project is Open
> Source an anyone can do whatever changes they want.
> > Just post comments here on the mailing list, and it can shear up some of
> the sleeping developers.
> >
> > If you are a developer and want to contribute with code, we can of
> course provide you write access to the cvs repository. (Yes, it is as old
> that it's using cvs to do code revision).
> > Since everyone is more or less "sleeping", there is no real TODO list.
> Maybe some code janitor work? Refactoring? Maybe c99-ify some of the code.
> Maybe you can suggest a feature? Or report a bug?
> >
> > Even though I'm not doing much on GNU Backgammon (I've not done much the
> last 10 years) these days, I guess if we just chat about some details, it
> might be the spark that starts up a new motivation among us. There are some
> discussions still on this mailing list, last week there was a new Match
> Equity Table presented (Thanks Ian). If we just chat more, maybe something
> can start flowing again. I'm getting more time as my kids grow older. So,
> who knows what happens.
> >
> > Best regards,
> > -Øystein
> >
> >
> > On Tue, Dec 3, 2019 at 3:58 PM Sarah Payne <sarahhpa...@outlook.com>
> wrote:
> >
> > Hello there. Been a huge fan for many years of gnu backgammon, many
> thanks to everyone involved. Is the software still under development with
> new versions coming? Is it possible to contribute directly to this project?
> >
> > Thanks
> >
> > Sarah
> >
> >
> > Sent from Mail for Windows 10
> >
> >
>
>
>
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