> What would a lightweight AWT emulator look like? The font stuff in
> Graphics would have to be in software. How much work is that? I think
> interoperability with native drag-n-drop would be feasible. My
> impression is the threading issues would be MUCH simpler. Some
> packages, like Java2D, Java3D and the Magician OpenGL bindings, may
> need heavyweight peers. (Magician has a lightweight component
> solution, I cc'd Alligator for his comments.)
>
> Can we explore this idea?
Things to note:
1) Kaffe has a pretty much lightweight AWT implementation
2) Lightweight stuff tends to not be able to use hardware efficiently,
to wit, Magician renders through software in some cases and avoids
acceleration. This isn't good.
3) Fonts are a nightmare to do sensibly. I'd like to see a pure Java
font engine, but I can't see it happening any time soon. ( Outwith
Java2D, but I don't think that's pure Java )
> Cheers, Jason
A.
--
Alligator Descartes | ``Reality Architecture: Building 3D Worlds In Java
[EMAIL PROTECTED] | and VRML'' -- Alligator Descartes, Martin McCarthy
http://www.arcana.co.uk |
http://www.amazon.com/exec/obidos/ASIN/0137486251/arcanetechnologi