True...

My experience has been that (largely) ignoring the extremely rare case of superko is a better use of the finite resources we have.

Have others found the same thing?

Peter Drake
http://www.lclark.edu/~drake/



On May 18, 2007, at 9:19 AM, Chris Fant wrote:

After search, when actually making a move:
1) Make a copy of the board
2) Compute the Zobrist hash of the current position from scratch
3) Check for superko violations (against a stack of previous Zobrist hashes
for positions in the real game,)
4) If there is a violation, go back to the copy and try the next best move

But then you have an engine which does not converge to perfect play
given infinite resources.
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to