True...
My experience has been that (largely) ignoring the extremely rare
case of superko is a better use of the finite resources we have.
Have others found the same thing?
Peter Drake
http://www.lclark.edu/~drake/
On May 18, 2007, at 9:19 AM, Chris Fant wrote:
After search, when actually making a move:
1) Make a copy of the board
2) Compute the Zobrist hash of the current position from scratch
3) Check for superko violations (against a stack of previous
Zobrist hashes
for positions in the real game,)
4) If there is a violation, go back to the copy and try the next
best move
But then you have an engine which does not converge to perfect play
given infinite resources.
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