On Nov 21, 2007, at 12:16 PM, Raymond Wold wrote:

This assumes that to be cutting edge, cycles matter. If your algorithms
are such that doubling the execution time available means a 0.01%
increase in wins (this is *obviously* not true for a Monte Carlo-heavy
program, but might be for others), then giving up clarity is not worth
it. And if that 0.01% increase means you'll spend weeks extra
programming, because you have to recode something from scratch instead
of using a simple refactoring, the high-level language IS a fine choice.

Do you seriously believe that any good Go- (or any other complex game)
programm can be written that could not be improved by faster hardware?

Christoph

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