>Orego thinks it's probably a win for O (around 60%, with a lot of >variance from one run to another). >On most runs, almost all of the playouts are discarded, because they >get caught in cycles and hit the maximum playout length limit. >Following LibEGO, Orego doesn't check for superko during playouts, >just simple ko.
Pebbles has the same ko rules as Orego, but it doesn't have the same search behavior. If Orego rejects self-atari moves of large strings, then the left side should become a seki almost always. If you are seeing 60% wins then something must be wrong there. Another possibility is Orego's handling of transpositions. There are only 16 points that could possibly vary (again, assuming self-atari processing) so the position is almost bounded. Brian _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/