>Orego thinks it's probably a win for O (around 60%, with a lot of  
>variance from one run to another).
>On most runs, almost all of the playouts are discarded, because they  
>get caught in cycles and hit the maximum playout length limit.  
>Following LibEGO, Orego doesn't check for superko during playouts,  
>just simple ko.

Pebbles has the same ko rules as Orego, but it doesn't have the same
search behavior.

If Orego rejects self-atari moves of large strings, then the left
side should become a seki almost always. If you are seeing 60% wins
then something must be wrong there.

Another possibility is Orego's handling of transpositions. There are
only 16 points that could possibly vary (again, assuming self-atari
processing) so the position is almost bounded.

Brian

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