I just tried this, and included code in the playout to save groups in
atari by counter-capturing enemy stones. It still chooses to connect in
that situation, so I am going back to passing in playouts.
On 2015-04-16 3:41, Aja Huang wrote:
On Wed, Apr 15, 2015 at 12:24 PM, Igor Polyakov
<weiqiprogramm...@gmail.com <mailto:weiqiprogramm...@gmail.com>> wrote:
5. But it misses this because squeezing leads to a few accidental
losses in playouts where black plays something that white doesn't
respond to
My two cents: just prevent the accidental losses in playouts then the
program will play B8 correctly.
Aja
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