Thanks Mugdha,

Can you tell me in what scenarios we get DSP_EFAIL (0x80008008) error?
(or suggest some related doc).

FYI I am using dsplink_1_30_08_02  and CE 1.02.

 

Regards,

Viraj

 

From: Kamoolkar, Mugdha [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 10, 2008 10:30 AM
To: Viraj Karandikar; davinci-linux-open-source@linux.davincidsp.com
Subject: RE: Error "Remote node creation FAILED " for multithreaded
application & combo server

 

Viraj,

 

0x80008008 is DSPLink error code DSP_EFAIL (refer to
$DSPLINK/gpp/inc/errbase.h file). This can occur in multiple scenarios,
and not version mismatch only. In fact, in recent versions of DSPLink,
version mismatch returns DSP_ECONFIG error, and not DSP_EFAIL.

 

Someone from CE might be able to help with why this failure is
occurring.

 

Regards,
Mugdha

 

________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of Viraj Karandikar
Sent: Monday, March 10, 2008 10:18 AM
To: davinci-linux-open-source@linux.davincidsp.com
Subject: Error "Remote node creation FAILED " for multithreaded
application & combo server

Hi,

I have a combo server with multiple codecs on DSP side and a
multithreaded application on arm side. The application creates a thread
for each codec. 

Each thread opens engine and calls codec APIs. Problem I am facing is,
if I try to open 8 threads for codec A first and then 8 threads for
codec B, it works fine.

But if I reverse the codec order (i.e if I open 8 threads for codec B
first and then 8 threads of codec A,  then for codec A threads I am
getting error as ->

 

@0x00084474:[T:0x0002800b] CE - Engine_createNode> Remote node creation
FAILED (0x80008008).

 

Number of threads out of 8 of codec A which give this error varies for
each run.

 

I have checked and I am getting non-NULL CE handle with no error code.
Also somewhere on net I read that above error code 0x80008008 indicates
dsp link layer version mismatch.

But then this error should have come in all cases for all threads.

 

I also tried ensuring that a thread's call to Engine_open() is complete
before other thread calls its Engine_open. (by using mutex) . But it
didn't resolve the problem.

If I create any number of threads only for codec A or only for codec B,
then application works fine with no errors.

Any help is welcome J

 

Regards,

Viraj

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