On Tuesday 18 April 2006 12:52, Francesco Poli wrote: > On Sun, 09 Apr 2006 12:39:26 -0700 Josh Triplett wrote: > > Gonéri Le Bouder wrote: > > [...] > > > > What i want to do: > > > From source: > > > - cube-client > > > - cube-server > > > > > > From data: > > > - cube-client-nonfree > > > - cube-server-nonfree > > > - cube-data > > > > Seems reasonable. > > > > If enough Free data existed to play the game (even with a vastly > > reduced dataset), you could split the data into cube-data and > > cube-data-nonfree packages, and put the Free client and server in > > main. > > An alternative could be persuading upstream to relicense both engine > (client+server) and data in a DFSG-free manner. > For instance, everything could be re-released under the ZLIB license > (and provided with source code, of course!). > > Let's not give up before even trying! > Cube looks impressive, but there are other games that are both > technically good *and* DFSG-free: I don't see a reason why Cube should > "of course" be non-free...
Cube data files copyright are hold by a large amount of contributors. The majority of the works are under non free licenses. Relicensing is IMO a very hard task. I've important difficulty to contact just 2 authors... I can't imagine the work is it to contact every authors... For a license list see: http://goneri2.free.fr/cube/ Regards, Gonéri