> On Mon, Jul 3, 2023 at 4:31PM Fernando <fernandoreyesavi...@gmail.com> wrote: > > I am looking for a graphics editor that can: > > *use color > > *can draw basic lines and shapes > > *easy to build (like suckless programs) > > As far as easy to build, I've built grafx2 ( > http://pulkomandy.tk/projects/GrafX2 ) and LodePaint ( > https://sourceforge.net/projects/lodepaint/ ) with no issues. Both > use SDL. LodePaint also uses OpenGL. TuxPaint ( > https://tuxpaint.org/ ) is another SDL based graphics program. > Another post mentioned MtPaint. There's also rgbPaint ( > https://mtpaint.sourceforge.net/rgbpaint.html ) by the same author. > I've built and use Xpaint on a few systems as well: > https://sourceforge.net/projects/sf-xpaint/ If you want a console > based option, I like GLE: https://glx.sourceforge.io/ > > You could check if Raylib has any graphics editors designed to work > with it. I did run across a minimal CAD program for Nuklear ( > https://github.com/zecruel/CadZinho ). > > Hope some of them are useful. >
That's too much options to check out for me, but a console-based option (to me that sounds like not needing X11? Because ideally that's what I'd want.. I want to get rid of a Window manager and in the future use something like dvtm) Damn, glx(e) says in their FAQ that you could have just a text file act as a command-input for drawing! So cool!