On Mon, Jul 10, 2023 at 3:24 PM <fo...@dnmx.org> wrote: > I'd love if we could use the GPU directly like pixel changes, etc, without > all > the 100 fancy APIs, managers, etc.
I ran across this and it might be of interest. https://github.com/uobikiemukot/yafblib It lists the BSD console as an option. I definitely like the BSD systems. If they had better device driver support for all my peripherals, I'd be using a BSD system. As to using the GPU directly for graphics, OpenGL and Vulkan can do that. However, they require a shading language. So, you need another programming language involved. You couldn't just write your program in C. The shader languages are supposed to be C like. Haven't experimented with them yet, but I would have preferred to stick with one language for development. SDL 3.x is going to include its own shader language. Haven't decided whether I'm going to upgrade the SDL programs I use to work with it, leave them as SDL 1.x and 2.x or try to find another graphics library to work with. I keep searching for useful C GUI libraries and graphics libraries (possibly something besides SDL). It's surprising how few there are that I would consider good solutions. > Will check out this stuff in future, if my eyes get better Hoping your eyes get better soon.