Good question. This is one reason it pays to work on projects that ship - then you can always show the stuff that made it out the door, which makes it easier to talk about the things that didn't.
By way of perspective, programmers have a similar problem. They can't show their code, algorithms, etc. so it's worthwhile to ask how the larger programming world handles it. Generally they solve it by talking through programming problems in the interview (whiteboards), or asking people to look at code, critique it, or rewrite it. But I'm sure there is always some discussion of proprietary knowledge - it's just up to the candidate not to go too far. And lastly, this is another good reason to do pro-bono work, especially if you are a junior designer, as it's a way to build a portfolio that dodges the issues Will points out. -Scott Scott Berkun www.scottberkun.com -----Original Message----- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Will Evans Sent: Thursday, January 15, 2009 10:35 AM To: Jen Randolph Cc: disc...@ixda.org Subject: Re: [IxDA Discuss] IxD Portfolios @ Interviews: What Do You Do? > So how do you walk into an interview - legally - when we can't show anything we've ever > done. There is no "you can't show any of this proprietary work unless you are > applying for another job," - clause ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help