Good question. This is one reason it pays to work on projects that ship -
then you can always show the stuff that made it out the door, which makes it
easier to talk about the things that didn't.

By way of perspective, programmers have a similar problem. They can't show
their code, algorithms, etc. so it's worthwhile to ask how the larger
programming world handles it. Generally they solve it by talking through
programming problems in the interview (whiteboards), or asking people to
look at code, critique it, or rewrite it. But I'm sure there is always some
discussion of proprietary knowledge - it's just up to the candidate not to
go too far.

And lastly, this is another good reason to do pro-bono work, especially if
you are a junior designer, as it's a way to build a portfolio that dodges
the issues Will points out.

-Scott

Scott Berkun
www.scottberkun.com 

-----Original Message-----
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Will
Evans
Sent: Thursday, January 15, 2009 10:35 AM
To: Jen Randolph
Cc: disc...@ixda.org
Subject: Re: [IxDA Discuss] IxD Portfolios @ Interviews: What Do You Do?


> So how do you walk into an interview - legally - when we can't show
anything we've ever 
> done. There is no "you can't show any of this proprietary work unless you
are 
> applying for another job," - clause 

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