http://bugs.freedesktop.org/show_bug.cgi?id=10561
------- Comment #17 from [EMAIL PROTECTED] 2007-04-09 06:18 PST -------
I enabled RADEON_DEBUG=allmsg and this are the last lines of
the output before hanging:
r300Enable( GL_TEXTURE_2D = GL_TRUE )
r300Enable( GL_COLOR_MATERIAL = GL_TRUE )
r300Enable( GL_DITHER = GL_FALSE )
r300Enable( GL_DEPTH_TEST = GL_TRUE )
r300Clear
Reemit state after flush (from r300EmitClearState)
r300EmitState
Begin reemit state
Begin dirty state
r300ClearBuffer: back buffer (4,52 800x600)
r300Enable( GL_BLEND = GL_TRUE )
r300Enable( GL_ALPHA_TEST = GL_TRUE )
r300Enable( GL_DEPTH_TEST = GL_FALSE )
r300Enable( GL_TEXTURE_2D = GL_FALSE )
r300_run_tcl_render
r300_run_vb_render
r300IsGartMemory( 0xb352140 ) : 0
emit_vector count 4 size 2 stride 8
r300AllocDmaRegion 32
emit_vec8 count 4 stride 8
r300IsGartMemory( 0xb3198f8 ) : 0
emit_vector count 4 size 4 stride 0
r300AllocDmaRegion 16
emit_vec16 count 1 stride 0
mtu=8
TX_ENABLE: 00000000 last_hw_tmu=-1
r300EmitState
Begin dirty state
r300EmitAOS: nr=2, ofs=0x00000000
r300ReleaseDmaRegion from r300ReleaseArrays
r300ReleaseDmaRegion from r300ReleaseArrays
r300ReleaseDmaRegion from r300ReleaseArrays
r300Enable( GL_TEXTURE_2D = GL_TRUE )
r300BindTexture( 0xca4e808 ) unit=0
r300_run_tcl_render
pc=3*************************************
Mesa program:
-------------
# Fragment Program/Shader
0: TXP TEMP[0] (cond???..xxxx), INPUT[4], texture[0], 2D;
1: MUL OUTPUT[0].xyz (cond???..xxxx), TEMP[0], INPUT[1];
2: MOV OUTPUT[0].w (cond???..xxxx), INPUT[1];
3: END
Hardware program
----------------
NODE 0: alu_offset: 0, tex_offset: 0, alu_end: 0, tex_end: 0
TEX:
TXP t2, t0, texture[0] (00018080)
0: xyz: t2 t1 c0 -> o0.xyz (1c020042)
w: t1 c0 c0 -> o0.w (01020801)
xyz: t2.xyz t1.xyz 0.0 op: 00050200
w: t1.w 1.0 0.0 op: 00040889
r300_run_vb_render
r300IsGartMemory( 0xb352140 ) : 0
emit_vector count 4 size 2 stride 16
r300AllocDmaRegion 32
emit_vec8 count 4 stride 16
r300IsGartMemory( 0xb3198f8 ) : 0
emit_vector count 4 size 4 stride 0
r300AllocDmaRegion 16
emit_vec16 count 1 stride 0
r300IsGartMemory( 0xb352148 ) : 0
emit_vector count 4 size 2 stride 16
r300AllocDmaRegion 32
emit_vec8 count 4 stride 16
r300Flush
r300FlushCmdBufLocked from r300Flush - 1 cliprects
r300UploadTexImages( 0xb318be0, 0xca4e808 ) sz=4096 lvls=0-0
uploadSubImage( 0xc9328c0, 0xca4e808 ) level/width/height/face = 0/32/32/0
uploadSubImage: image data is in normal memory
upload image: 32,32 at 0,0
upload blit: 32,32 at 0,0
blit ofs: 0xe3866000 level: 0/0
mtu=8
Activating texture unit 0
TX_ENABLE: 00000001 last_hw_tmu=0
Reemit state after flush (from r300_run_vb_render)
r300EmitState
Begin reemit state
Begin dirty state
r300EmitState
r300EmitAOS: nr=3, ofs=0x00000000
r300ReleaseDmaRegion from r300ReleaseArrays
r300ReleaseDmaRegion from r300ReleaseArrays
r300ReleaseDmaRegion from r300ReleaseArrays
r300ReleaseDmaRegion from r300ReleaseArrays
r300Enable( GL_ALPHA_TEST = GL_FALSE )
r300BindTexture( 0xc591c78 ) unit=0
r300_run_tcl_render
r300_run_vb_render
r300IsGartMemory( 0xb352140 ) : 0
emit_vector count 4 size 2 stride 16
r300AllocDmaRegion 32
emit_vec8 count 4 stride 16
r300IsGartMemory( 0xb3198f8 ) : 0
emit_vector count 4 size 4 stride 0
r300AllocDmaRegion 16
emit_vec16 count 1 stride 0
r300IsGartMemory( 0xb352148 ) : 0
emit_vector count 4 size 2 stride 16
r300AllocDmaRegion 32
emit_vec8 count 4 stride 16
r300Flush
r300FlushCmdBufLocked from r300Flush - 1 cliprects
r300UploadTexImages( 0xb318be0, 0xc591c78 ) sz=4194304 lvls=0-0
uploadSubImage( 0xc6d5be8, 0xc591c78 ) level/width/height/face = 0/1024/1024/0
uploadSubImage: image data is in normal memory
upload image: 1024,1024 at 0,0
upload blit: 1024,1024 at 0,0
blit ofs: 0xe3867000 level: 0/0
DRM_RADEON_TEXTURE: again!
DRM_RADEON_TEXTURE: again!
DRM_RADEON_TEXTURE: again!
[...]
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