https://bugs.freedesktop.org/show_bug.cgi?id=36421

           Summary: RV710: GPU lockup running portal2 in wine.
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: nightn...@gmail.com


Created an attachment (id=45860)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45860)
kernel traces for GPU lockup

OpenGL renderer string: Gallium 0.4 on AMD RV710
OpenGL version string: 2.1 Mesa 7.11-devel (git-c98fa6b)

After finishing loading any level game shows black screen (like monitor goes
off), than screen goes back to live filled with some flickering garbage.
netconsole on other hosts reports GPU lockup traces from kernel. Leaving game
in this state for a while leads to complete kernel hangup.

I failed to reproduce this on any other non-native 3d-application (read: game),
neither on any native (still, I don't have access to much of them).

Changing various in-game settings to lowest possible doesn't help, nor
switching dxlevel (they seems to disable this feature).

Attaching traces log from netconsole. I may also attach wine output, as it
contains information about GL calls, but maybe it will be better to post wine
bug for this?

If there is any way to get some error-state (like one from intel cards in
similar bugs here) or opengl calls trace - I'll happily provide them.

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