On Mon, Feb 24, 2003 at 06:35:47PM +0100, Michel Dänzer wrote: > On Mon, 2003-02-24 at 18:11, Sven Luther wrote: > > On Mon, Feb 24, 2003 at 06:05:21PM +0100, Michel Dänzer wrote: > > > On Mon, 2003-02-24 at 16:09, Sven Luther wrote: > > > > On Mon, Feb 24, 2003 at 07:58:55AM -0700, Jens Owen wrote: > > > > > A short cut to this whole thing would be to work on getting a second > > > > > head supported on a single X11 screen. Then 3D comes for free: > > > > > > > > > > http://www.tungstengraphics.com/dri/Simple_Xinerama_DH.txt > > > > > > > > > > This solution provides Xinerama functionality without actually using the > > > > > Xinerama wrapper. > > > > > > > > Mmm, i am curious about this, how does it get handled in the XFree86 > > > > configuration file. > > > > > > I guess it would have to be handled in the driver until 5.0 or whenever > > > the driver model will be rethought. > > > > I have no problem with doing this in the driver, as long as every driver > > does it the same way. The drivers will be doing the work anyway. > > Duplicating a lot of work in the drivers which would be better > centralized in the driver independent infrastructure.
Yes, but can it be done differently before 5.0 ? > > Altough i get using a virtual screen is the way to go, i have doubts that > > the current desktop manager will understand that we are not using a part > > of the screen. > > That's what Xinerama is for. Yes, did see that on your other mails. > > Funny that there is discution about this in the DRI list, while when i > > asked on the xfree86 list some time ago, nobody cared. > > Must have missed that, the major motivation behind this would be 3D > acceleration though. What about monitor plug & play, or you want to do a presentation, plugin in the video projector without wanting to restart X. > Unfortunately, I just recalled a possibly major problem: AFAIK the 3D > engine can only render to a rectangle up to 2048 pixels wide and high. > That would be pretty limiting, in particular when the heads are side by > side. Mmm, this is a limitation of the DRI 3D engine, or a limitation of the radeon 3D engine ? My card can do 8kx8k, so this would be no problem, and i am sure future hardware will also go into that direction. Friendly, Sven Luther ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel