On Thu, Jul 08, 2010 at 10:32:50AM +1000, Jake Anderson wrote:
> We have converted our mill to CNC and EMC2 and all is fairly well.
> http://wiki.linuxcnc.org/cgi-bin/emcinfo.pl?JakeAndRussells

...

> Unfortunatly when I change that cruise speed (g1 F200 vs G1 F100 say) 
> the ferror goes up, and I start either leading or lagging the set point.
> I can tune to hover around 0 error at any given speed, but as the speed 
> changes I start getting error again.

> Any tips?

Yes but beware they're all half-baked.  

I see you're using bare H bridges which means you don't have a
velocity loop.  I think this problem with FF1 is because of that, and
it is a fairly fundamental problem with a torque-mode setup.

In hand-wavey terms, a full velocity mode servo amp has a commanded
velocity (output of emc's pid in our case) and actual velocity (from a
tachometer) and it uses the difference between the two to determine
the torque/current to apply to the motor.

It seems like you can fake this up by using the mesa encoder's
velocity output as your pretend velocity feedback.  Use sum2 (one gain
negative) to calculate the difference between your pid output and your
velocity feedback.  Pick your scales carefully so everything matches
up.  Use this resulting difference to drive your pwmgen.

I haven't tried this and the whole idea came out of a late-night chat
session with Kim K.  Unfortunately I can't find the archive of it.

I'd be thrilled to hear whether this gives you a stable loop and
whether it tunes up better.  Please do keep notes and report back if
you try it.

One step more complicated is to have dual pid loops, a torque loop
inside a velocity.  I'm not sure what you'd use for torque/current
feedback, though.  Normally that's current sensing in hardware, and
you have no equivalent that I can see.

Simpler is to leave your pid as-is and try using I instead of FF1.  If
you can increase your I by a lot and still keep the loop stable,
you'll get correct following at any (steady) speed.  The tradeoff is
sloppy settling at speed changes, like at the beginning and ending of
moves.

Chris

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