> I see a problem with using "gcode generating" software languages to > machine complex geometries. In my world all "gcode generating" software > languages will undercut or gouge the material deemed to be the desired > material to include in the desired part. This happens at random times. > Usually only when a complex geometry is modified. Sometimes the > modification is so minor it is insignificant or so you would think. Simple > shapes are hardly ever a problem. Complex shapes may need to have the > cutting strategy altered to allow generation of clean g code. Seeing the > undercut on the screen or in some verification software is not generally a > problem.
So, another conclusion from this discussion would be "Do Cutsim instead" !? I have some prelim work on cutting-simulation http://www.youtube.com/watch?v=1DAvgLCj_RQ , but I got stuck with the GUI, threading, and opengl. Joseph Coffland seems to have independently made great progress at http://openscam.com/ Anders ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Emc-users mailing list Emc-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-users