Hi, All
(I'm not sure this kind of question is appropriate for this mailing list...)
Firstly, i'm trying to use a openGL based drawing module on Evas
application.
For example, this module will draw some image data or texts using openGL
APIs like "glTexImage2D()".
Besides, It needs to process Key or Mouse event too.
Anyway, I'm investigating how to use this module with Evas and decided to
gl-x11 backend Evas, but when I tried to build Evas like below,
I got some compile errors.
$./configure --prefix=/opt/e17 --enable-gl-x11
$ make
evas_object_textblock.c:41: error: expected specifier-qualifier-list before
‘Eina_Strbuf’
evas_object_textblock.c: In function ‘_nodes_clear’:
evas_object_textblock.c:297: error: ‘Evas_Object_Textblock_Node’ has no
member named ‘text’
evas_object_textblock.c:297: error: ‘Evas_Object_Textblock_Node’ has no
member named ‘text’
:
I found some thread for this build error below link...(maybe bug?)
http://dev.unity-linux.org/issues/200
Anyway my question are,
1. How can I build Evas using "gl_x11" backend? or Do i need to re-build
another EFLs except Evas again using ' --enable-gl-x11' option?
2. Am i approching correctly to use a openGL based module with Evas and is
this possible?
Any advice will be really appreciate.
- Hyun
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