On Thu, Jul 22, 2010 at 10:18 AM, Hyun Park <[email protected]> wrote:
> Hi, All
>
> (I'm not sure this kind of question is appropriate for this mailing list...)
>
> Firstly, i'm trying to use a openGL based drawing module on Evas
> application.
> For example, this module will draw some image data or texts using openGL
> APIs like "glTexImage2D()".
> Besides, It needs to process Key or Mouse event too.
>
> Anyway, I'm investigating how to use this module with Evas and decided to
> gl-x11 bTackend Evas, but when I tried to build Evas like below,
> I got some compile errors.
>
> $./configure --prefix=/opt/e17 --enable-gl-x11

Check the configure output or config.log to see if the gl support has
passed the tests and will be build

> $ make
> evas_object_textblock.c:41: error: expected specifier-qualifier-list before
> ‘Eina_Strbuf’
> evas_object_textblock.c: In function ‘_nodes_clear’:
> evas_object_textblock.c:297: error: ‘Evas_Object_Textblock_Node’ has no
> member named ‘text’
> evas_object_textblock.c:297: error: ‘Evas_Object_Textblock_Node’ has no
> member named ‘text’
>     :

This doesn't look related to the fact you're trying to build Evas GL
backend. Did you try a svn update?

> I found some thread for this build error below link...(maybe bug?)
> http://dev.unity-linux.org/issues/200
>
> Anyway my question are,
>
> 1. How can I build Evas using "gl_x11" backend? or Do i need to re-build
> another EFLs except Evas again using ' --enable-gl-x11' option?

You should build Ecore with --enable-ecore-evas-opengl-x11 too.

Best Regards, Etrunko.

-- 
Eduardo de Barros Lima
[email protected]

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