aButtons[i].mouseChildren = false; worked like a charm! 

Thanks!


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gerry
Sent: Tuesday, September 23, 2008 11:23 AM
To: Flash Coders List
Subject: [BULK] Re: [Flashcoders] Drag and drop in AS3
Importance: Low

Susan,
Try...

aButton[i].buttonMode = true;
aButtons[i].mouseChildren = false;



On Sep 23, 2008, at 10:58 AM, Lord, Susan, CTR, DSS wrote:

> Hi there,
>
> I am programming a drag and drop using a instance array.   The  
> problem I
> am having is that the instances have dynamic text within them.  I am
> trying to track what symbol the user clicked so that I can drag that
> instance.  Well... sometimes, the program registers the button name,  
> and
> sometimes it registers the text within the button.  Is there a clean  
> way
> to prevent this from happening?
>
> Any help you can provide is appreciated!
>
> Thanks!
> Susan
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> var aButtons:Array  = new Array(b0, b1, b2, b3);
> aButtons[0].txDrag.text= "Drag 1";
> aButtons[1].txDrag.text= "Drag 2";
> aButtons[2].txDrag.text= "Drag 3";
> aButtons[3].txDrag.text= "Drag 4";
>
> //var _rectangle:Sprite;
> var i:Number;
>
>
> for (i= 0; i < aButtons.length; i++) {
>       aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
> startDragging);
>       aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging);
>
> }
>
>
>
> function startDragging(event:MouseEvent):void {
>       var count:Number = aButtons.length;
>       var index:Number;
>       trace(event.target.name)
> for (i = 0; i < count; i++) {
>               if (evt.target.name == aButtons[i].name ) {
>               //drag code to be added...
>               aButtons[i].startDrag();
> }
>
>
>
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