Yes, I noticed it some days ago and I was very happy
to see, that the .osg is good like the .ac-format.
Even better than the OSG-Example shows a nice way to
have a chrome-shader - easy and without any
fps-impact. That's something I really like on FGFS!

Greetings
HHS
--- "gh.robin" <[EMAIL PROTECTED]> schrieb:

> 
> Hello,
> In spite of an existing documentation Model-HowTo,
> wish is accurate, 
>  wouldn't it be useful,
> to tell here, which mains 3D objects format can be
> read by FlightGear, and how 
> the models can be made from several 3D objects
> format ?
> 
> Before the implementation of OpenSG,  
> and with the existing PLIB library 
> FlightGear was able to  read several  3D objects
> format, which are  
> 3DS, AC, DXF, MD2, MDL, OBJ, VRML1  
> and probably others that i have forgotten.
> 
> MANY thanks to the FG  creators who create that
> flexibility.
> 
> With OpenSG, 
> FlightGear is able to read  3DC, 3DS, AC (which was
> added by Mathias) DXF, 
> LWO, MD2, OBJ, OSG, VRML and probably others.
> 
> You may build model (flying aircraft or static 
> objects) made of an assembly from several
> <model>object   each one can a be a
> specific format.
> 
> For instance,  some object could be AC formats
> others could be  3DS formats 
>  => look at the nice A380 aircraft it is made of AC
> and 3DS objects 
> 
> Within your data/Aircraft/A380/XML    directory we
> can read the A380 wing.xml 
> file
> <PropertyList>
>       <path>../Models/wing.3ds</path>
>       <offsets>
>               <x-m>31.496</x-m>
>               <z-m>4.65804</z-m>
>               <pitch-deg>0.0</pitch-deg>
>       </offsets>
>       
> ==============
> 
> Within your data/Aircraft/A380/XML    directory read
> can read the A380.xml 
> file
> 
> <PropertyList>
>  <path>../Models/a380.ac</path>
>  <offsets>
>    <z-m>-8.7</z-m>
>    <pitch-deg>0.0</pitch-deg>
>  </offsets>
> <model>
>    <path>Aircraft/A380/XML/wing.xml</path>
>   </model>
> 
> 
> 
> that xml files makes an assembly, with every objects
>  which where previously 
> defined  like the wing.xml
> 
> 
> That A380 existing example  was there some years ago
> (thanks to Ampere).
> 
> You may notice this can be done with any 3D format
> which can be read by the 
> reader plugins, some format could have some
> internals animations, 
> I remember a topic,  Users or Devel Mail (?) which
> was talking about md2  
> objects within FG (md2 can include animation).
> A 3D object osg file (which can be read by OpenFG
> only) may contains 
> animations like Particles, Shaders ........... or
> nothing else than a static 
> model.
> 
> There is no reason to ignore the model-howto
> documentation for that .osg 
> format, so any model developer was and is able to
> include it into the new or 
> the existing models. 
> 
> ===This not a new Feature===
> 
> Since these <model>object  like any others,  can be
> animated within our xml 
> files (select , rotate, scale ..........) we may
> control  the position  of 
> the object  (the Catalina-OSG demo, has these
> standard features, with the 
> wake and the spray)
> There is only one difficulty we couldn't  have any
> control on the  internal 
> MD2 animation from our xml file , and it seems we
> can't have  any control on 
> the  internal OSG animation.
> I hope i am wrong because the osg file may contains
> some programmes, which 
> should  help to have an external communication, and
> being triggered 
> from the xml file.
> 
> Again thanks to Mathias an Tim for the work on the
> implementation of OpenSG, 
> an Ampere who demonstrate with his A380 that
> feature. (i discovered 
> that "model multi format"  feature with it).
> 
> Regards
> 
> -- 
> Gérard
> 
> 
>
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