On ven 14 septembre 2007, Robin van Steenbergen wrote: > gh.robin schreef: > > Hello, > > In spite of an existing documentation Model-HowTo, wish is accurate, > > wouldn't it be useful, > > to tell here, which mains 3D objects format can be read by FlightGear, > > and how the models can be made from several 3D objects format ? > > > > Before the implementation of OpenSG, > > and with the existing PLIB library > > FlightGear was able to read several 3D objects format, which are > > 3DS, AC, DXF, MD2, MDL, OBJ, VRML1 > > and probably others that i have forgotten. > > > > MANY thanks to the FG creators who create that flexibility. > > > > With OpenSG, > > FlightGear is able to read 3DC, 3DS, AC (which was added by Mathias) > > DXF, LWO, MD2, OBJ, OSG, VRML and probably others. > > > > You may build model (flying aircraft or static > > objects) made of an assembly from several <model>object each one can a > > be a specific format. > > Would it be possible to add KML/KMZ support, for direct import from > Google SketchUp? KML is an XML-based format already so it shouldn't pose > loads of trouble.
That, is right , it would be nice to have it. I am not expert, about it. And i did not find any KML/KMZ reader within OpenSG May be that is a question for Mathias. -- Gérard ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

