Mike Yukish wrote: > Folks, > > I am interested in simulating an electro-optics ball (like you have hanging > off of a news helicopter). I'll need two displays, one to fly the aircraft > and the other to operate the ball. The second display will not affect the > flight of the aircraft, but I will need to be able to point the ball in > different directions and do a bunch of interactive stuff with it. I > understand that FlightGear supports multiple displays (as per the manual). > > Where should I start? Which chunks of code are important to me? Any > suggestions? I've been browsing the CVS and am in the process of setting up > my computer for working with the source. It's an XP box, and I plan to use > Eclipse 3.2 as my dev environment. I have another box for the second > display too.
If you have a look at the section on the native protocol within Docs/README.IO you should be able to get one machine slaved to another - once that's done you'll just need a suitable view defined for the position of your camera ball on the second machine (you can change the view on this machine without affecting the first in any way). Jon ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

