On 12/03/2007 08:32 AM, Curtis Olson wrote:

> An FDM that uses Motorsport physics could be easily created, but the
> interaction between several FDMs is another issue...

Consider the PBY Catalina or other amphibian:
 -- When it's in the air, it's an aircraft.  
 -- When it's on the water, it's a boat.  
 -- When it's on land, it's a vehicle.

I don't recommend it, but these "could" be treated as three
separate problems, with three separate dynamics models ...
but what we really need is a unified dynamics model that
can handle all three cases in a consistent way.

Obviously air loads *and* tire loads are important for cars.  
Ditto for aircraft on the ground.  Obviously you need to model 
the air *and* the water for sailboats. And while an amphibian 
is crawling out of the water onto land, it is in all three 
worlds at once.

I don't much care what you call it.  
 -- On this list heretofore, it has usually been called the 
  flight dynamics model (FDM).
 -- In the world of boats, it is called the fluid dynamics 
  model (again FDM).  
 -- As soon as we have tires on pavement, those names are no 
  longer apt.  
 -- You can also have a structural dynamics model.

Alternatives include plain old Dynamics Model (DM or DyMo) or 
of course Physics Engine (PhEng).  Beware that there is a huge 
legacy here;  there are nearly ten thousand mentions of the term 
"FDM" in the flightgear file tree, so even though the term isn't 
apt, it is going to remain with us for quite a while.

In the interests of backward compatibility, it might be simplest 
to declare that FDM stands for Fine Dynamics Model (as in 
RTFM == "Read the Fine Manual"), and declare that the ideal FDM
should include air, water, tires, and mechanical interactions.

Going forward, "Physics Engine' is as good a name as any, and
is consistent with usage in the rest of the modeling community.


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