Thanks RON for your answer.

So, my hardware will be a joystick that i will made by myself and my group, 
with joystick/yoke and pedals. (Our project is made thinking about the CESSNA 
airplane.)
Then, we need help about the comunication of the game with the joystick. In 
this comunication I need send of the game to the hardware angles of rotation on 
axis X and Y.
I think it's made on Input Classes, with the angles that the control panel use 
for show rotation of airplane. 
Do you undestand what I try saying?
I can undestand your English, ok.
Thanks.


  Héber Costa Ferreira 
 
 

  I CO 1:25 "Porque a loucura de Deus é mais sábia do que os homens;  e a 
fraqueza de Deus mais forte do que os homens. "

--- Em qui, 19/6/08, Ron Jensen <[EMAIL PROTECTED]> escreveu:
De: Ron Jensen <[EMAIL PROTECTED]>
Assunto: Re: [Flightgear-devel] I need a help
Para: "FlightGear developers discussions" 
<[email protected]>
Data: Quinta-feira, 19 de Junho de 2008, 21:02

On Thu, 2008-06-19 at 18:51 -0700, Héber Cos.Fer. wrote:
> Hi guys, Im new in here.
> 
> I have a college work with a fisical flight simulator, with a Joystick
> and a rotational plataform. Then, I need a game that give me variables
> of rotation of airplane. If someone could help me about it, I will be
> grateful. Imagine the FlightGear with a rotational plataform. It would
> be wonderful.
> Forgive my english, i will improve this.
> 
> 
> 
> Héber Costa Ferreira 

Héber,

Sorry I don't speak Portuguese. :)

Hooking the Flight Gear Flight Simulator up to a motion platform sounds
like an interesting experiment.

You must be more specific about what you need.

We need more details about what you want to do:
- How you connect to your hardware?
- What exactly is your hardware?
- Do you want to write software?

Try the IRC channel, too.  

Boa sorte,

Ron


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