Thanks RON for your answer.
So, my hardware will be a joystick that i will made by myself and my group,
with joystick/yoke and pedals. (Our project is made thinking about the CESSNA
airplane.)
Then, we need help about the comunication of the game with the joystick. In
this comunication I need send of the game to the hardware angles of rotation on
axis X and Y.
I think it's made on Input Classes, with the angles that the control panel use
for show rotation of airplane.
Do you undestand what I try saying?
I can undestand your English, ok.
Thanks.
Héber Costa Ferreira
I CO 1:25 "Porque a loucura de Deus é mais sábia do que os homens; e a
fraqueza de Deus mais forte do que os homens. "
--- Em qui, 19/6/08, Ron Jensen <[EMAIL PROTECTED]> escreveu:
De: Ron Jensen <[EMAIL PROTECTED]>
Assunto: Re: [Flightgear-devel] I need a help
Para: "FlightGear developers discussions"
<[email protected]>
Data: Quinta-feira, 19 de Junho de 2008, 21:02
On Thu, 2008-06-19 at 18:51 -0700, Héber Cos.Fer. wrote:
> Hi guys, Im new in here.
>
> I have a college work with a fisical flight simulator, with a Joystick
> and a rotational plataform. Then, I need a game that give me variables
> of rotation of airplane. If someone could help me about it, I will be
> grateful. Imagine the FlightGear with a rotational plataform. It would
> be wonderful.
> Forgive my english, i will improve this.
>
>
>
> Héber Costa Ferreira
Héber,
Sorry I don't speak Portuguese. :)
Hooking the Flight Gear Flight Simulator up to a motion platform sounds
like an interesting experiment.
You must be more specific about what you need.
We need more details about what you want to do:
- How you connect to your hardware?
- What exactly is your hardware?
- Do you want to write software?
Try the IRC channel, too.
Boa sorte,
Ron
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