Hi Tat, Tatsuhiro Nishioka schrieb am 24.06.2008 06:05: > HI, > > I guess spinning the cockpit around z axis can roughly achieve what Curt says. > When making a coordinated turn with 15 degree bank, you can rotate the > cockpit around roll axis about 15 degree, and then, spin the cockpit > around z axis. this way you can keep yourself on the seat depending on > the speed of the spin. (spinning too fast may make you feel sick and > is not very realistic though :-p). > But you need two spinning centers, one for right turns, and one for left turns. And even more for wider and narrower turns.
Just calculate the aircrafts acceleration, add the gravity and calculate the direction of the resulting acceleration vector. Rotate the platform, that the gravity vector shows in the same direction, that's all. Maik ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

