On 14 Aug 2008, at 15:50, Jon Stockill wrote: > I've just been setting up a new machine and I've been building all the > flightgear prerequisites from freshly downloaded source, but ran > into a > problem when it came to tracking down ALUT, so I thought I'd save > anyone > else from repeating the same searching as I've been doing.
Just to add to the information, on Mac things are currently a bit messed up due to Apple being diligent about following the OpenAL 1.1 spec, but then not providing the matching ALUT 1.1. There's various solutions to this: the one I've gone with is to roll an ALUT.framework (similar to the GLUT framework) using the freealut-1.1 source tarball. If anyone wants a copy of this beastie, just shout (it's tiny, of course). Using it needs some SimGear patches which are not committed, but which are pretty trivial. Tatsuhiro has another solution I believe, which works equally well / badly I think. Regards, James ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

