David Megginson <[EMAIL PROTECTED]> said:

> Martin Dressler writes:
> 
>  > There is a problem with propeller. With low frame rate I couldn't see 
>  > diferents between low and high RPMs.
> 
> Even with a fairly good framerate the prop doesn't look so good yet.
> What we need to do is switch to a different, blurry-disk object once
> the RPM hits a certain level, but I probably won't get to that for a
> little while.
> 

I think you can have a single disc object just in front or behind the prop and
just adjust the alpha channel (warning: dumb suggestion from someone who's
still reading the opengl book :-))

Best,

Jim

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