On Wed, 2002-02-27 at 16:25, David Megginson wrote: > Tony Peden writes: > > > > Gear could be trivially exported. Where do you want it? How about > > > /control-positions/gear[n]/extension-fraction? > > > > JSBSim is currently exporting this into /gear/position as well as other > > gear info like the WoW flag. > > > > Do we want /engine and /gear ? > > Further to this point, it might be useful to enumerate the information > we need right now from the FDM. Here's a start, off the top of my > head: > > Scene Generation > ---------------- > > - position (latitude, longitude, and altitude) > - orientation (heading, pitch, and roll) > - is crashed? > > > 3-D Model > --------- > > - normalized position of ailerons > - normalized position of flaps > - normalized position of elevators > - normalized position of rudder > > (for each engine) > - RPM > > (for each gear) > - normalized retraction position > > > Instrument Panel > ---------------- > > - absolute orientation (heading, pitch, roll) > - indicated altitude > - calibrated forward airspeed > - climb rate > - side force
I think you mean side accel here? Add stall warning. > > (for each engine) > - RPM > - manifold pressure > - oil temperature > - oil pressure > - fuel flow > - exhaust gas temperature > > (for each tank) > - fuel level > > (for each gear) > - normalized retraction position > > > Sound > ----- > > - normalized flap position > - relative wind > > (for each gear) > - weight on wheel > - normalized retraction position > - vertical velocity > > (for each engine) > - RPM > - manifold pressure > > > What is the most intuitive way to organize all of this? Well, what's in the tree right at the moment is: /position /velocities /accelerations /orientation /controls (fdm input) /surface-positions (fdm output) /engine /gear (I think these are all that are relavant to the list above) For me, these all seem pretty reasonable. There is some quirky stuff, like angle of attack in /velocities which is not really intuitive but arguably ok since its derived from velocity components. I don't know how to avoid this kind of thing, though. > > > All the best, > > > David > > -- > David Megginson > [EMAIL PROTECTED] > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Tony Peden [EMAIL PROTECTED] We all know Linux is great ... it does infinite loops in 5 seconds. -- attributed to Linus Torvalds _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel