"Curtis L. Olson" <[EMAIL PROTECTED]> said:

> 
> David,
> 
> Assuming all of this is being drawn via plib/ssg then you could put
> all the geometry in a separate ssgRoot node and call ssgCullandDraw()
> on this root after everything else has been rendered.  We have a
> couple ssgRoot's already so we can have some high level control over
> sorting geometry ... sky, terrain, lights, cockpit ...
> 
> Regards,
> 
> Curt.


Please, yes.

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