> Or just turn the depth buffer off for the cockpit and sort the
> geometry; for most cockpit layouts, this should be pretty feasible.
> It won't work if the cockpit has moving parts (yokes or whatnot) that
> obscure other pieces.

Even if they obscure, it is only a problem if they swap places so
that there isn't a single unique geometric stack order.
Everything I've thought of, so far, has an obvious ordering though.

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