On Tue, 31 Dec 2002 22:10:31 -0600
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:

> Erik Hofman writes:
> > David Megginson wrote:
> > > [EMAIL PROTECTED] writes:
> > > 
> > >  > FWIW, I found 1 a bit quiet, although audiable over the idling
> > >  > engine, so I set it to 2, which was audiable over the full throttle
> > >  > engine.  Thats on windows though, although I could certainly make it
> > >  > out over the idling engine when I tested on Linux at 2. 
> > > 
> > > Hmm.  I wonder what the issue is.  At 10, I can hear, perhaps, 75% of
> > > it over the idling engine, but I still have to strain to make it out.
> > 
> > It's also a matter of what you want to simulate.
> > I think up until now we simulate the situation where the pilot doesn't 
> > wear headphones. With ATC that is becoming inpractical. So it might be 
> > time to tune down engine, squeel, noise at all.
> 
> Anyone have any thoughts about how we might be able to simulate two
> separate and distinct audio output streams?  One for the ambient
> cockpit noise, and one for the headphone noises?

OpenAL?  I know Steve Baker @ plib was keen to add some sort of ssgAudio node
using OpenAL.  It does introduce yet another dependency though.  Could be a
great little sub-project for someone to run with.

Cheers,
Bernie

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