On Tue, 31 Dec 2002 22:10:31 -0600 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> Erik Hofman writes: > > David Megginson wrote: > > > [EMAIL PROTECTED] writes: > > > > > > > FWIW, I found 1 a bit quiet, although audiable over the idling > > > > engine, so I set it to 2, which was audiable over the full throttle > > > > engine. Thats on windows though, although I could certainly make it > > > > out over the idling engine when I tested on Linux at 2. > > > > > > Hmm. I wonder what the issue is. At 10, I can hear, perhaps, 75% of > > > it over the idling engine, but I still have to strain to make it out. > > > > It's also a matter of what you want to simulate. > > I think up until now we simulate the situation where the pilot doesn't > > wear headphones. With ATC that is becoming inpractical. So it might be > > time to tune down engine, squeel, noise at all. > > Anyone have any thoughts about how we might be able to simulate two > separate and distinct audio output streams? One for the ambient > cockpit noise, and one for the headphone noises? OpenAL? I know Steve Baker @ plib was keen to add some sort of ssgAudio node using OpenAL. It does introduce yet another dependency though. Could be a great little sub-project for someone to run with. Cheers, Bernie _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel