Matevz Jekovec <[EMAIL PROTECTED]> said: > 1) In mode 24 bpp, FlightGear ran faster than in 16 bpp (I also switched > the Xfree depth to 24 and 16 then). Is there any known explanation (I > haven't made benchmark, but judging by the eye I thought it was faster) > for this. I think it's the textures fault as they are in 32 bit palette > maybe? (including alpha channel) And FlightGear needs to calculate > approximates to 24 output palette then?
I wonder where the 16 bit dithering overhead comes in? Might this become a CPU speed (as opposed to interface) issue if there was a lot of texture swapping going on? I would think that any dithering would be cached...but... Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel