Matevz Jekovec <[EMAIL PROTECTED]> said:

> 1) In mode 24 bpp, FlightGear ran faster than in 16 bpp (I also switched 
> the Xfree depth to 24 and 16 then). Is there any known explanation (I 
> haven't made benchmark, but judging by the eye I thought it was faster) 
> for this. I think it's the textures fault as they are in 32 bit palette 
> maybe? (including alpha channel) And FlightGear needs to calculate 
> approximates to 24 output palette then?

I wonder where the 16 bit dithering overhead comes in?  Might this become a
CPU speed (as opposed to interface) issue if there was a lot of texture
swapping going on?  I would think that any dithering would be cached...but...

Best,

Jim

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