On July 17, 2005 08:08 am, Harald JOHNSEN wrote: > receiver property tree using the c172p model > root0\ > > |-position/* > |-surface/* > |-other properties > > 'player' 1 property subtree in receiver memory using a Concorde model > root1\ > > |-position1/* > |-surface1/* > |-eof > > 'player' 2 property subtree in receiver memory using the ufo model > root2\ > > |-position2/* > |-surface2/* > |-eof > > So on the receiver side the c172p.xml, concorde.xml and ufo.xml > animation code point to the root0 > property tree so all animations will reflect the receiver plane animations. > An apparent simple hack is to change the root while rendering other > 'player' models How about creating root-less nodes to act as seperated property trees for these aircrafts? This way, it will be easier to fool the animation files of these aircrafts into taking the proper values.
Ampere _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d