On Tuesday 24 October 2006 17:44, Mathias Fröhlich wrote:
> Hi,
>
> I had worked now for some time on an OSG port of flightgear.
>
> At the moment many things are already working.
> - Scenery and 3d models are there.
> - Animations work mostly as expected.
> - The usual lights including the vasi are there.
> - The 3d panel is displayed and interactive.
> - The sky looks as usual - including stars and the 2d clouds.
> - The HUD's.
> - The usual menus.
>
> What is missing so far are
> - The shadows
> - The 3d clouds
> - The lightning and rain code
> - The render surface instruments
First of all, I have to say thank you.  It's about fricking time we get rid of 
plib. :P

> On my notebook, where I do much of the development, I get improved frame
> rates up to a factor of two. Depending on the model and daytime.
That's good news indeed, although I'm not surprised.  Let's hope we see the 
same improvement across all platforms as well.

> The rain stuff as well as the render surface stuff is nothing too
> complicated and already available in osg, but that needs to be done and
> tested. There is a replacement for our shadows in osg available. Also an
> improved shadow toolkit is in the works by the osg guys - I believe we
> should make use of that in the longer term.
> The 3d clouds are something to think about. osg can assist here but I need
> to think about that.
The current 3D clouds don't work on every machine, and I think its maintainer 
is gone as well.  In my opinion, if 3D clouds is offered in OSG, then we 
should make use of it, because it probably is more robust and better tested 
than the one we have in FlightGear.

Ampere

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